Thanks for the feedback and playing, glad you ultimately had fun! I will be adding a way to reset sooner via another research. For entropy im not sure about. Either ill remove it, or maybe, the more you have, the more it will affect the amount of time you have lmk if you have better ideas!
I think it could even stay as a lose condition of you tweak the numbers. Discovering it can go into negatives was fun, so having to balance it between two fail states could be an idea to consider. Alternatively it can negatively affect other processes so you have to constantly get rid of it.
Oh, one other feedback: the reset needs to be communicated more clearly, I've often found myself realizing stuff had reset after a long time starting at a screen. Preferably a summary screen showing how much you got at reset and a button to start another loop.