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Currently afk-ing to wait for loop to end and research Time Control. The game could really use some way to force the loop to end. 

Even though I understand you meant it as a complication for the player to work through, with entropy accumulating being a failure state - it is ultimately trivial to deal with and leads to afk and boredom.

That said, I had a lot of fun, especially since thanks to the time limit you cannot approach it as any other idle game. 

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Thanks for the feedback and playing, glad you ultimately had fun! I will be adding a way to reset sooner via another research. For entropy im not sure about. Either ill remove it, or maybe, the more you have, the more it will affect the amount of time you have lmk if you have better ideas!

I think it could even stay as a lose condition of you tweak the numbers. Discovering it can go into negatives was fun, so having to balance it between two fail states could be an idea to consider. Alternatively it can negatively affect other processes so you have to constantly get rid of it.

Oh, one other feedback: the reset needs to be communicated more clearly, I've often found myself realizing stuff had reset after a long time starting at a screen. Preferably a summary screen showing how much you got at reset and a button to start another loop.

Hmm, maybe ill take advantage of the negative entropy to have that as a build req for something (as opposed to positive numbers like everything else rn)