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I checked also DSP and Satisfactory modes.

FactoryTime original mode most interested as new and relative balanced.

DSP has best ratio=interesting*QOL/difficulty but too short. (I even see still locked building, but can't find way to unlock it) (But I barely played in original game and that can give additional interest)

Factory feels most completed but sometime boring and anxiety at same time.

Satisfactory I even don't finished, because I hate gathering biomass even at original, and incremental version get worse part of it for me. Besides this, its good.

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My wishlist of features and QOL in random order:

1) Show correct resource drain when partially no energy. (Or graph to analyze, maybe as upgrade)

2) 0-half-max assign controls.

3) Consolidate and make coherent info about resources. (Show isn't only active gains/drains, but possible candidates also with per dev per type magnitude)

4) Dev or user defined togglable flag, to mark resource as good when decreasing.

5) Possibility to hide unneeded old versions of devices. (in resources and recipes)

6) Manual rearrangement of recipe list. (maybe as upgrade like control panel shortcuts)

7) Possibility to lock info panel onto some res/dev to examine with hovering over tooltips.

8) Better tooltips with recipes etc.

9) Maybe crafting queue or at least craft x10 button. (Or better balance)

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Wishlisted on Steam, wait for new updates.