Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

Super cute game, I had a fun time!

It would be nice if the different plants each had a use case instead of just being a stepping stone.  It would also be nice if there were ways to cultivate/improve existing plants so that there was some choice between growing wide and growing tall.


It felt like it took a while for there to be a meaningful upgrade.  Even adding a one-off starter upgrade that boosts all stats for 5 apples or something would be a satisfying way to start off rather than grinding storage upgrades till you hit 100 or 500.


Upgrading your speed seems super nice, but you have to slow down to collect the plants anyway or the apples just roll past you.  Maybe they should move towards you automatically once you tag them for collection?  Or just move faster in general.


I thought the worm was an enemy at first and almost stopped playing before finding the shop xD


In most cases it felt faster to just save up for the next tier plant/egg rather than building up your upgrades much.


I'm assuming the reference to helper snails and founding wells at the end screen is a red herring?  Spent some time walking the perimeter and throwing bombs but didn't see any obvious clues.

(1 edit)

This is great, thanks for bringing all this feedback, and yes, the worm is disturbing, we wanted it to be a bit like another dimension

Regarding the secret findings, we are also looking for them... 🧙‍♂️