Thanks for the report! Update incoming! 🐌
Melting_Voices
Creator of
Recent community posts
This feels soooooo finished and well rounded. The intro conversations and character introductions caught me off guard, was totally not expecting this sort of patience delivering the game. Then the game keeps on going slowly giving you the pieces to understand its mechanics and variations. Super cool rhythm, super nice experience!
There are things about the graphics that are very compelling (I find the super minimal blocks standing in the darkness quite cool and kinda ancient), but the character was so weird xD. Gameplay is nice, and there are things to learn and to progress as you go. I found the introduction to the game a bit chaotic, I was not sure about the controls and had to look for them, then the keys for the interactions were a lot, and there seemed to be so many options right away, like level editor? I will definitely come back and keep exploring though, nice work!
Hey ecaroh, thats a bunch of great feedback and plenty of nice words, thanks for that!
Regarding the helper snails and wizards, they are coming! We were okay having it as a joke in the stats, but now that many players are asking about them, we totally have to hahaha

Thanks for the Art praise (that was my role, and it was pretty great having the time limitations of the jam to not loose myself in endless rabbit holes of details...) and shout to victor (design) and edd (programmer) for creating systems and gameplay time at this insane rate.
And noted about the pacing. Many players felt as well that the beginning was the slow thing, and it does seem like we will be ditching entirely the fruit storage upgrade to create more speed. Helper snails will totally also affect the economy progression, so lets see the next iteration.
Noted the numbers breaking, all in all thanks for the time and nice words! :)
No problem! It is a whole bunch of things to care about, but making sure the starting of the game is easy and smooth is super important to get people playing the game. I can extract the zip file on the page, but afterwards I am not sure what am I looking at :
Is it a MacOS build only? A windows? Webgl?
Thanks!
We will check those font sizes, we are preparing new store designs, and hopefully we can make it all more legible, thanks for the feedback!
And well, even if the alchemy and the bomb are there, we didn't make the game around those, it was mostly a way for us to explore ideas we were interested in. But they are there! 💣🐌
Thanks! We have been updating it with a bunch of player comments and will keep updating during next week as well, so hopefully you'll see some new content we are preparing... 
And I totally get about the theme, we looked for a jam that was pretty flexible precisely because we knew we had to test internal ideas, so we were probably always gonna go for something nature related, growing based...
Thanks for the kind words!
Nice work!
Reached level 4 and then the spikes were too annoying to continue, but I might come back
Jumping and sliming around is nice, and seeing myself explode at the end of every level is also cool. Some nice level design, making stuff have different ways of solving, felt like I could get smarter at the game. But the running after the slimy bomb was too hard.
Got stuck between tiny platforms next to the levels and couldn't move at all lvl 3 I think
Hey, congrats on your first game!
I might have found a bug: on level 2, I barely arrived to the bomb in time, and I clicked it as the time ran out. The game told me I had to restart, but instead of restarting, the next level arrow appeared, and I was taken to level 3, but I had no body, and couldn't move nor do anything even though the time was running 😂
I would suggest not requiring the player to click on the bomb after absorbing it, feels strange not needing the mouse at all during the game and then having to suddenly care about the cursor at the very end
Nice work!
First question I just watched the time pass faster and faster
Second I kept writing almost without a purpose, typing whatever, to try and elongate time as much as I could
Third I actually tried to answer, and then time bothered me. I had ideas, but made no sense
Fourth I again fought against time. Something clicked.
Fifth I wrote something. I used the small frame of time I had to say something. It wasn't perfect, but it was there
Sixth (was there a sixth?) I went back to nonesense. Hahahaha
My lifelong dilemma with time, presented in front of me in 5 minutes.
Thanks <3
I farmed for one year, fed my family, felt I could do this. Then at the start of the second, I harvested the first few crops, and realised the repetition would drive me insane. I guess I am not a good farmer. I return apalled to my faceless family and tell them to go somewhere else. I am not sorry, but I am tired.
It's the third week I am at my place alone, my roomate went to visit his family. And I am developing a game with him, so our working routine usually has both of us interacting and working at the same table; but now that he is gone, I am working on my own, in front of the two screens. The game reminded me of the solitude of these weeks, just surrounded by many screens, spending days doing the same things, and only getting peace when I go out to a park nearby at the end of the day.
Very nice small experience <3
Thanks for the effort of creating this experience.
As I was playing it, I have remembered many moments of my life in which communication was failing. Many times I would have loved to be able to pause things, think carefully about what was happening.
You threw some light on these old confusing moments. Thank you.





