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Melting_Voices

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A member registered Aug 17, 2017 · View creator page →

Creator of

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Wowww we hadn't heard about that happening before, thanks for reporting it! Were you playing in the browser?

The worm is indeed scary, but it is the Maker of the Ground! It needs all those teeth and normal maps xD

Thanks for the feedback, we soon publishing an update!

The file inside the Linux build is .x86_64, which I cannot seem to run... D:

This feels soooooo finished and well rounded. The intro conversations and character introductions caught me off guard, was totally not expecting this sort of patience delivering the game. Then the game keeps on going slowly giving you the pieces to understand its mechanics and variations. Super cool rhythm, super nice experience!

There are things about the graphics that are very compelling (I find the super minimal blocks standing in the darkness quite cool and kinda ancient), but the character was so weird xD. Gameplay is nice, and there are things to learn and to progress as you go. I found the introduction to the game a bit chaotic, I was not sure about the controls and had to look for them, then the keys for the interactions were a lot, and there seemed to be so many options right away, like level editor? I will definitely come back and keep exploring though, nice work!

Hey ecaroh, thats a bunch of great feedback and plenty of nice words, thanks for that!

Regarding the helper snails and wizards, they are coming! We were okay having it as a joke in the stats, but now that many players are asking about them, we totally have to hahaha

 


Thanks for the Art praise (that was my role, and it was pretty great having the time limitations of the jam to not loose myself in endless rabbit holes of details...) and shout to victor (design) and edd (programmer) for creating systems and gameplay time at this insane rate.


And noted about the pacing. Many players felt as well that the beginning was the slow thing, and it does seem like we will be ditching entirely the fruit storage upgrade to create more speed. Helper snails will totally also affect the economy progression, so lets see the next iteration.


Noted the numbers breaking, all in all thanks for the time and nice words! :)

Thats great to hear Ksois, our designer did a great job with the economy progression, its by far the most gameplay I  have ever created in such a tiny amount of time. And yes, more assets are taking a bit more time to get around, but they are definitely coming 

Thanks a lot Max! It does seem like people went full in with the bomb as the central piece of their games, so I think we will appear as a bit weird in comparison, but maybe that will be good for some hahaha

Nice puzzles! Cool variations, it was very fun to try things out. Managed to complete it. Simple and fun

Thanks a lot Lukenzo!

(I am using a Linux machine, which might be why this is different) so I download a zip file, a click on it, and it unpacks it. Inside, there is a content folder, with a bunch of subfolders. I see no executable or launcher file D:

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No problem! It is a whole bunch of things to care about, but making sure the starting of the game is easy and smooth is super important to get people playing the game. I can extract the zip file on the page, but afterwards I am not sure what am I looking at :

Is it a MacOS build only? A windows? Webgl?

Thanks!

We will check those font sizes, we are preparing new store designs, and hopefully we can make it all more legible, thanks for the feedback!

And well, even if the alchemy and the bomb are there, we didn't make the game around those, it was mostly a way for us to explore ideas we were interested in. But they are there! 💣🐌

Thats so nice to hear!

Yes, the map is quite limited in fact, but at the beginning there is almost nothing so it feels kinda big.

And sound design it was all programmer magic, thanks Edd!

I loved the graphics, and gameplay was smooth and engaging. After some point I was no longer able to understand, but I haven't spent much time with vampire survivor games so it might be just a matter of time. Super nice progression as well, great job!

Thanks! 

Thanks! We have been updating it with a bunch of player comments and will keep updating during next week as well, so hopefully you'll see some new content we are preparing... 

And I totally get about the theme, we looked for a jam that was pretty flexible precisely because we knew we had to test internal ideas, so we were probably always gonna go for something nature related, growing based...

Thanks for the kind words!

Cute ! It seemed to only show one character, and the order in the corner left was always the first one D: I didn't manage to arrive to bomb island

Fun! I maxed out all upgrades and really tried to herd a bunch of gladiators into corners. Unfortunately they get stuck and if you stay close to them, they don't start running to the "obvious" next direction. I think it would be great to be able to herd a bunch of them together (my max was 8)

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Nice work!
Reached level 4 and then the spikes were too annoying to continue, but I might come back
Jumping and sliming around is nice, and seeing myself explode at the end of every level is also cool. Some nice level design, making stuff have different ways of solving, felt like I could get smarter at the game. But the running after the slimy bomb was too hard.

Got stuck between tiny platforms next to the levels and couldn't move at all lvl 3 I think

Hey, congrats on your first game!
I might have found a bug: on level 2, I barely arrived to the bomb in time, and I clicked it as the time ran out. The game told me I had to restart, but instead of restarting, the next level arrow appeared, and I was taken to level 3, but I had no body, and couldn't move nor do anything even though the time was running 😂

I would suggest not requiring the player to click on the bomb after absorbing it, feels strange not needing the mouse at all during the game and then having to suddenly care about the cursor at the very end


Nice work!     

Don't know how to start the game, there are no readme or instructions for running it.

...😳

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This is great, thanks for bringing all this feedback, and yes, the worm is disturbing, we wanted it to be a bit like another dimension

Regarding the secret findings, we are also looking for them... 🧙‍♂️

Thank you for the feedback!
Yes, the fruits blocking you is a reminder that they shouldn't be lying around 😂 
And our initial idea was to hire new snails that would do the collection for you, but of course collection range was just easier so thats what we started with  

Favorite part still is the moment of misery of the working person + random drunk person outside 🤌

Nice drawings, nice writing, nice flow <3

First question I just watched the time pass faster and faster

Second I kept writing almost without a purpose, typing whatever, to try and elongate time as much as I could

Third I actually tried to answer, and then time bothered me. I had ideas, but made no sense

Fourth I again fought against time. Something clicked.

Fifth I wrote something. I used the small frame of time I had to say something. It wasn't perfect, but it was there

Sixth (was there a sixth?) I went back to nonesense. Hahahaha

My lifelong dilemma with time, presented in front of me in 5 minutes.

Thanks <3

I farmed for one year, fed my family, felt I could do this. Then at the start of the second, I harvested the first few crops, and realised the repetition would drive me insane. I guess I am not a good farmer. I return apalled to my faceless family and tell them to go somewhere else. I am not sorry, but I am tired.

It's the third week I am at my place alone, my roomate went to visit his family. And I am developing a game with him, so our working routine usually has both of us interacting and working at the same table; but now that he is gone, I am working on my own, in front of the two screens. The game reminded me of the solitude of these weeks, just surrounded by many screens, spending days doing the same things, and only getting peace when I go out to a park nearby at the end of the day.

Very nice small experience <3

Thanks for the effort of creating this experience.

As I was playing it, I have remembered many moments of my life in which communication was failing. Many times I would have loved to be able to pause things, think carefully about what was happening. 

You threw some light on these old confusing moments. Thank you.