Thank you so much man! <3
I'm happy for your feedback and I totally agree with its flaws.
At its current stage you can only place parts on the original body since I didn't have time to implement a working collider system.
The part you're feeling is prob that the items doesn't have a perfect collision system. Their hitboxes didn't really align with the sprite.
Also I made some stupid decisions when making this, for some weird reason, I designed it so the editor and the playable character are in different scenes and different objects :P
The problem with that, is that I had to get every parts location, mirror pos, rotation, scale, sprite etc -> save it to a database -> Try to replicate it on a new scene with the information on the database. And I have no idea why I did this.
So that's why I had to limit the editor a bit, since it took so long to add something new and I had to integrate it into the database reference system.
Thank you for taking time to comment! I'm wondering if I should just recreate the game again but with only one scene and just skip all the complicated stuff, but I'm not sure if I will have enough content to continue in round 2.
/Your lil guy looks awesome btw! :D