Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thank you so much man! <3

I'm happy for your feedback and I totally agree with its flaws. 

At its current stage you can only place parts on the original body since I didn't have time to implement a working collider system.

The part you're feeling is prob that the items doesn't have a perfect collision system. Their hitboxes didn't really align with the sprite.

Also I made some stupid decisions when making this, for some weird reason, I designed it so the editor and the playable character are in different scenes and different objects :P

The problem with that, is that I had to get every parts location, mirror pos, rotation, scale, sprite etc -> save it to a database -> Try to replicate it on a new scene with the information on the database. And I have no idea why I did this.

So that's why I had to limit the editor a bit, since it took so long to add something new and I had to integrate it into the database reference system.


Thank you for taking time to comment! I'm wondering if I should just recreate the game again but with only one scene and just skip all the complicated stuff, but I'm not sure if I will have enough content to continue in round 2.

/Your lil guy looks awesome btw! :D

(+1)

I can definitely see how refactoring that in depth was not possible this round. I also definitely didn't make that exact same mistake in my game, and waste 3 days fixing it.  With the amount of art you needed, I agree with your choice. This is better than a fully functional editor with placholder art.