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(1 edit) (+1)

You shall be his people, and he shall be your god.

For real though, this is such a strong entry. I love the customizer, I love the art, I love the way everything swims. From what I've seen this is the most complete game I've seen. You have roughly 42, 504 combinations (though they are technically infinite).

Since you treated me so kindly, I return the favor by saying this. I really really wish that the placement was more consistent. I don't know what causes it, and I really tried to look from an outside perspective, but sometimes I can place items, and other times I can't. I also wish that placement could happen on more than just the starting body. I think it's probably for collision purposes, but at least being able to scale the starting body would add a lot of options.

I also would like to see a few more generic parts. It looks like the ones you have here are kinda meant for a specific creature. Maybe it's a scope limitation, but having some more utilitarian parts even like simple squares and triangles and such could go a long way here. In a similar point, having the mirroring be a toggle would make this feel like a perfect customizer.

All around, I cannot believe that this only took you two weeks. This is an incredibly impressive project

(+1)

Thank you so much man! <3

I'm happy for your feedback and I totally agree with its flaws. 

At its current stage you can only place parts on the original body since I didn't have time to implement a working collider system.

The part you're feeling is prob that the items doesn't have a perfect collision system. Their hitboxes didn't really align with the sprite.

Also I made some stupid decisions when making this, for some weird reason, I designed it so the editor and the playable character are in different scenes and different objects :P

The problem with that, is that I had to get every parts location, mirror pos, rotation, scale, sprite etc -> save it to a database -> Try to replicate it on a new scene with the information on the database. And I have no idea why I did this.

So that's why I had to limit the editor a bit, since it took so long to add something new and I had to integrate it into the database reference system.


Thank you for taking time to comment! I'm wondering if I should just recreate the game again but with only one scene and just skip all the complicated stuff, but I'm not sure if I will have enough content to continue in round 2.

/Your lil guy looks awesome btw! :D

(+1)

I can definitely see how refactoring that in depth was not possible this round. I also definitely didn't make that exact same mistake in my game, and waste 3 days fixing it.  With the amount of art you needed, I agree with your choice. This is better than a fully functional editor with placholder art.