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(1 edit) (+1)

This is a really great submission! I think that the placement logic should be where the item's bounding box is instead of where the mouse's bounding box is though. Placing the cones is tough unless you get the mouse lined up just right when you initially click the button. Otherwise, this is decent for the timeframe! All the items have a unique function (though a bit buggy) and it's intuitive based on the design for what that function does. You have a lot of variety for what kind of game you can make in the next round. Would love to see you in R2!

if you count the stats, you have something like 10,015,005 combinations

(1 edit) (+1)

Thanks for playing:)

The mouse bounding box was mostly a prototype implementation as I didn't have much time to figure out things. However, I think I would make it so the item automatically centers upon clicking. The items are pretty buggy as it stands, but if it keeps the chaos of the game, I might just leave it. Hopefully...just hopefully I can be in R2.

Combination wise, I think it could vary a lot by method of counting. I had about 2.7 million combinations if I can only use each item once(I think). However, there could be more if I count item reuses... Your comment led to me calculating combinations in a car two days ago, haha.

Yeah, it's been fun. Kinda tricky and I'm sure I've got most of them wrong, but fun to see who has the most combinations