This is a really great submission! I think that the placement logic should be where the item's bounding box is instead of where the mouse's bounding box is though. Placing the cones is tough unless you get the mouse lined up just right when you initially click the button. Otherwise, this is decent for the timeframe! All the items have a unique function (though a bit buggy) and it's intuitive based on the design for what that function does. You have a lot of variety for what kind of game you can make in the next round. Would love to see you in R2!
if you count the stats, you have something like 10,015,005 combinations