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(+3)(-6)

The first 2/3 were really fun. The next 1/6 was fine, I guess. Next time you make a really interesting physics concept into reality, I recommend stopping when the physics are no longing functioning as physics.

Also, this game really should have a flashing lights warning.

(+4)(-9)

The way you express your opinion isn't helpful to the dev nor to possibly interested players. Except for the flashing lights thing.

(+4)(-1)

Have you played all the way through the game? I was trying to avoid saying how the game ends, but when I said that the physics don't function as physics, I meant that very literally.  I was only able to get through it by repeatedly jamming the player character into walls until random luck got the player character through to the next window. The reason I mentioned the other 5/6th of the game is cause the end of the game was such a stark contrast from how the rest of the game felt.

No, I had not played through the game, which makes my point even more valid. It was not helpful to me, as someone interested int he game - and I don't feel it had been helpful to the dev either. Your following comment was actually a lot more helpful, though. At least three other people agree with me. Maybe the 8 people who don't, had already played the game.

(+2)(-1)

There's not much that's helpful about what you're doing either...