hello Fellow overseers, today is unfortunate as I just realised that I accidentally deleted the folder I was keeping the text documents, but also a kinda good day because I managed to get a WiiU emulator working, specifically to play Splatoon 1, so I've been having some very fun nostalgia, which hopefully won't bleed into crossfade because I know for a fact that certain items and concepts from a certain cyber-punk setting have definitely infected my mind for future items or changes. regardless, welcome in for
SESSION 17
so, we start the session the way we usually start, with one of our players[bird] staring at a wall- oh... her face is missing. I see. moving on, as that revalation is quickly overshadowed by meeting the facility administrator, who first asks for Eve's orders, before mentioning the fact that it's quite odd that him and Fox look so alike. sure, they SOUND different, but like, they look nearly identical, you'd expect that Nation replikas and Imperial Replikas would have more differences than the colours of their armour, Polyethylene shells, and voicebanks. anyway while I was foreshadowing a story reveal, the facility administrator pushed Eve down the elevator, closely followed by a faceless bird Tackling Fox down the elevator shaft, and, after a two minute fall, they land on a pile of their own corpses. little fun note, Bird did canonically speaking die here, but her player didn't realise in the moment, do with that what you will. anyway, down on B[basement]-5, we get off to an ok continuation generally speaking. new arc and all, since I guess I'm wording it that way now[granted, we are getting pretty close to the mines and by extension, nowhere.] and you'll never guess who showed up again! that's right, the shopkeeper from a while ago, in fact from long enough ago that she missed Lilith EXPLODING. while here, fox gets a better look at the weapon upgrade from a while ago, Bird gets a random-mag for her pistol-
[item: misc-magazine. properties: for one magazine, adds random effects to any enemies shot, ranging from "enemy gains an extra turn" to "Enemy will attack it's allies on it's next turn". effects may also include ignoring armour, electrical rounds, incendiary rounds etc, at the game-master's discretion.]
-before fixing the paternoster, and cautiously heading down to floor B-6, finding a little pocket of the past. Fox and Eve go into what looks like a little security checkpoint, break an alarm so it'll blare nonstop, and run off. classic.... this group... I can't think of a name for this party actually. name suggestions welcome! anyway, eventually they went into the cleaning room hallway, and then had the hardest chellenge they've faced in god knows how long.
MOVING PARTS OF A MAKESHIFT BARRIER OUT OF THE WAY.
eventually getting through the door by making a awkward little hole in the barricade, making their way to the cleaning room and getting into the first bit of combat since the bossfight, allowing the A.M.R to show off two fun little features. it ignores cover, and you can hit two targets[provided you get the angles right so that your second target is BEHIND the first one] as demonstrated when fox got the angles right, turning a starling into vapor and killing the Eule behind them. Bird and Eve were able to get the last one, and we closed the session out with some memories notes, those being a technical overview of a staring unit, and a reminder about the broken lights on site.
see you all again next week!
Möge das wachsame Auge der großen Revolutionäre euch Sicherheit bringen.
願皇后的祝福伴你一路前行
PS. the AMR that fox has now was from an earlier idea of this whole campaign where I was planning to A. have far more moments in nowhere, and B. replace the og bossfights with some homebrew horrors of my own. One of which being a sniper "bossfight" that went unused because I couldn't think of any satisfying way to include or make engaging to fight. the replika herself never actually got developed into much, but the idea of the over-the top A.M.R stuck enough to make me keep it around as a potential weapon upgrade for a hypothetical party. I will admit though that this weapon is quite unbalanced, I understand that I'm putting it quite lightly, but still. I'll try to have the concept a bit more balanced by the next time I bring it up. here's where I'd joke about making unofficial DLC packs for Crossfade but I do not have NEARLY enough time or patience to devote to that. would be fun though