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howdy fellow overseers, we're almost at a sort of impasse with this campaign as a whole, but I'm getting ahead of myself, welcome in for

SESSION 19

so, our session starts in the workshop hallway, the smell of rust present despite the lack of visible rust, the Paternoster being creaky and, one of those atomic shadows peeking from under the workshop door, which was originaly mistaken as soot, fox and Bird go into the workshop room, fox messes with the radio in the room[tunes it to 69.7] and gets rickrolled, meanwhile Eve finds classified information and chooses not to share YOU'LL REGRET THIS LATER. or not idk. before an interruption and the team starts looking through the boxes on the various shelves around the room for anything of value, which I will skim over here the same way we did in the session itself.
- a cut down shotgun with a busted barrel note: "stop letting the Protektors use those weird specialty shells, a star unit nearly died trying to clear a jam while using Frag shells"
- a box was full of defective flashbang grenades
- the lower receiver of a rifle. [problem: Auto-sear disconnect during operation]
- a portable radio with a hand sized hole in it, the only note on this one being "I did it on purpose, I'm not fixing it"
- literally just the fuse assembly of a grenade, more confusion about the shit grenades they've got [the thrown ones suck, sure, but just wait until one of these bots finds *the big one*]
- a box of warm scrap metal from al ill-fated attempt to modify an imperial LMG to use ammunition more commonly available to the nation. it was conceptualised by a man that had never used a gun in his life, and in fact, made bicycles by trade. it suffered several hundred misfires, failures to feed/eject, and by the end, the weapon ended up exploding, with the creator being sent to the depths of the mines to atone for making a gun that terrible
- a box of 8-track tapes, including one copy of some old game with an annoying dog in it.
- a box with some snacks in it see? I AM feeding them kinda.

before the party then enters the A.R.A.R dorm, immediately getting jumped by two corrupted A.R.A.R units, right as we took a little break because my cursor straight up disappeared for a few minutes.
oh btw Fox's player keeps brine-shrimp. this information means nothing to most of you reading this I imagine but you're getting it anyway.
combat went by quickly, as per usual, meaning it's time to search this room, finding two notes, and a stun-prod. , The first note being a technical overview on a A.R.A.R unit, and the other being a note that all god-fearing organics dread to read/hear, but I love making them hear.

"you lost the game." [you're welcome for reading that today <3]

overall: we learned a lot from each other today. genuinely, I'm not even fucking with y'all watching this recording back to check the bits I missed I've learned some terms and facts I had forgotten from last night, but in a more direct way, this session was quite fun, and I feel kinda comfortable in saying that despite the weird tech problems two of us had, that this week's session was fun for all parties involved.

Möge das wachsame Auge der großen Revolutionäre euch Sicherheit bringen.
願皇后的祝福伴你一路前行 
Ps. it's dawning on me that next session is infact the campaign census, so I need to get that lil questionnaire thing ready soon because... well DUH, we're about to hit a funny number here!! I never thought we'd get to session 20, and yet here we stand on the precipice of it. I genuinely didn't think we'd get past session 10 in the first place and yet, here we are. also we're considering using a VTT in the near/distant future. regardless, I will see you all next week!!
also hey, this recap was longer than the last few ones! that's good methinks.