I think the interactions are too picky about position and direction, given the janky movement. I found myself struggling more to pick things up and use them than with figuring out what to do.
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I think I understand where your frustrations are coming from. The interactions are based on the center of camera which I tried to highlight with a dot crosshair, but I made a poor choice of color of it being white and blending into Bae's hat. I see now that it would be likely that players would assume that interactions should be based on Bae's facing instead. I should have either offset the camera to the side and changed the color the crosshair. Was this the issue you had or am I misreading the problem? Either way, thanks for giving my game a try and sharing your experience!