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1.5.0b, Windows.
Just wish to expand on the fact that even though Roselyn gives permission to sleep on her house, it remains locked, even if she gives you the key, like in my game:

To reproduce the issue just gain her trust, ask *kindly* for a key and try it out.

Might be happening with other NPCs as well, so worth checking out, I would say.
Additionally, I do not know if these are bugs or if its just the AI model being weird, but NPCs sometimes forget about things that have happened or that are happening.
And finally, a suggestion more suited to the feedback page, but would it possible for us to manually add the "Follow" option to the action menu? For example, recently Celandine asked me to escort her through the wilderness, and no matter how many times I told her to follow me, the option for her to do so would not appear in the menu no matter what (where the trade, leave options are...).
Right now, if the "story" demands it (and sometimes when it does not), the follow option appears like 60-70% of the time. I highly advise for the follow option to be there at all times so we have more control over the narrative.

The key you got is almost certainly a hallucinated item. Instead of asking, raise the affection level, they'll come to you and give you the 'correct' one, but I've never once coerced the real one from any NPC, they come to you when you earned it.

I've gotten the rusty key for the old shed through just asking, or weirdly twice, being given a "quest" to kill slimes that were supposedly in there. Don't know why they think slimes like to hide out in that place... But yeah other keys aren't obtainable through dialogue ime.

hallucinated items? now thats funny. Yesterday me, gareth and darian went on a hunt for doppelgangers because I mentioned to darian that gareth kept forgetting about important stuff. We eventually went to check on Roselyn when she noticed me and Hayden had glowy infections (i had slayed something called a revenant and got injured), we got quarantined and Darian sat on me to keep me still so Roselyn could "heal" me through dialogue. This is amazing xD
I think I read somewhere that this project won't be getting content updates but hopefully the devs reconsider cos this is truly special. Would love to see more NPCs, maybe even the capital that the NPCs mention frequently one day, if they're ambitious enough :D

Three Eyes is currently working on eventually getting custom NPCs implemented, and done a lot of work on the back end to support it, but I don't think we'll see any more "official" NPCs, save for maybe an example one if they don't re-use the example custom PC. I did hear that work had begun on another project, but I'm not sure what has priority now, what form that project will take, or what the timeline is on custom NPCs or any other projects.

Thanks for the info. I mean it makes sense, the description of this game mentions it is an experiment. If their next project is an evolution of Silverpine then I'm all here for it and will support them. There is some serious talent behind this and it would be awesome to see even more work done that is centered around LLMs on this scale.

I'm currently exclusively working on this project. There will be more NPCs in the future, perhaps as soon as next update, but I'd rather have them in other locations outside of Silverpine, which I think already has enough NPCs in it, and this requires a major restructuring of the game's "engine".