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Really, really cool game. It kept popping back into my head, which is why I’ve already played it several times.

I didn’t play Dragonsweeper, but I really like how enemies interact with the world here. The roguelike approach and building your own build (revealing them, increasing XP, etc.) is something I found very cool.

I’m personally not a big fan of characters only differing by their starting item.

What I do really like is that you can see enemies early that you can’t (or don’t have to) defeat yet, and then encounter them later and understand their purpose.

Sometimes it was a bit frustrating to me, similar to Minesweeper. One moment of inattention and booom, game over. I think that has its charm (with mimics, bombs, etc.) and i liked it, But as an exampel, attacking a revealed enemy with 5 HP when you only have 3 lives left, just because you weren’t paying attention, feels unnecessarily punishing. (Maybe a small confirmation pop up would help)
Also: why isn’t XP collected automatically after defeating an enemy?

Anyway… this turned into half a bible😅
Cool game, I had a lot of fun! :D

P.S.: I’m absolutely not a fan of Ai art; "Are we players really worth being presented with cheap, soulless Ai art?"

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Hey thanks for playing and for the suggestions. I'll keep them in mind.

As for the AI art - all I can say is that I'm not an artist and I believe that because of it you got to play my idea. I like to think my 'soul' was in the code/design of the game. I'll rephrase it as you have -- "As a developer, is my worth only how well I can draw?"