Thank you! It was a lot of fun to make :)
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For me, having some clear indication of whether you're in play or edit mode would be super helpful, like the play mode tint in Unity. The other thing that comes to mind is I find it a little unclear how to add new options to lists in the dialogue window - could the 'add option' button always be visible under the list?
In workshops I often share Zen Garden as an example of a game that I feel uses Bitsy in a really brilliant way. Playing your sequel now is so emotional, and I think again really captures how beautifully you use Bitsy. I'm glad making games has been something that's helped you through difficult times :)
yess totally agree, more personal best-of lists sounds awesome :D I always freeze up when people ask me what my favourite/list of best whatever is because I feel like I'm being asked to analyze all of my experiences and games knowledge instantly and come up with some well-reasoned response.. where in reality it's going to change depending on what day you ask me, or even what hour of that day, how I'm feeling and what experiences I had with games in the past and what resonates with how I'm currently feeling. Maybe I wouldn't feel that pressure if I approached it more from this personal perspective. Thanks for making this :)
Thank you so much! Yeah I agree, the topic is incredible and just shows how important for us as humans to appreciate that our actions may interfere with systems in ways that we don't have knowledge about currently.
I just downloaded and played your Fungi Garden prototype - I really love how it looks and the chompy sounds! I think the idea of puzzle solving is interesting too, especially since the research around this is so new, it kind of feels like a puzzle to be solved in a sense. Good luck with the rest of your development on it! I actually made a prototype for another game on mycorrihzal networks with my partner for LD46, which was more puzzley - there's a writeup/video about it here if you are interested http://www.shimmerwitch.space/?title=202004Mycofungal
I just started reading The Hidden Life of Tree's recently, it's so fascinating. I also borrowed a book called 'Wilding' from a friend which gave an introduction to mycorrhizal networks too and from what I've read so far seems to be a pretty positive account of how it's possible to help forests and woodlands heal themselves. I found the talks that Dr Simard has done that are on youtube really inspiring too, I'd love to hear if you have any other recommendations for learning about this though!
I kind of love this as an in-dev build, and that you can't talk to anyone, it's like some kind of commentary on rpg's that have these huge worlds with npc's just standing around waiting for you to talk to them
This is awesome and so interesting! Thanks for mentioning my tutorial and one of my games too ^_^ you have reminded me that I must really update my tutorial haha, at the time of writing it variables didn't exist in bitsy, I think it was a couple of months later :) it's really cool to see the progression of bitsy games with newer features and what people can do with them, I'm always so inspired by the games people make :D
I love it! It's so interesting how in this jam everyone's done really short games and tiny slice of life type things. Also genuinely felt like I was struggling to walk through the snow, so good - is that just lots of exits?