OK, scope management, gotcha... Sounds like a plan :)
Why did you switch from construct 2 to Godot?
Around the time, it was a mix of frustration with Construct 2, and also just curiousity to see what another engine was like since I had only used Construct2 / Construct Classic throughout my gamedev career. I'm curious about 3d and wanted to make learning godot as easy as possible by trying out 2d with it first. It's been amazing so far, it feels like I'm spending more time working on features instead of fighting the engine