Hello, and welcome!
I have a couple of goals with the Guildrrats. First is to learn the godot engine, which has been going very well(previously I was using Construct 2)!
Second is that I'm curious about team managment and wanted to try making a game about building a guild from the ground up.
Lastly, I'm trying to work on scope management skills and just observing myself as I strive towards release. It won't be 10+ years this time!
Around the time, it was a mix of frustration with Construct 2, and also just curiousity to see what another engine was like since I had only used Construct2 / Construct Classic throughout my gamedev career. I'm curious about 3d and wanted to make learning godot as easy as possible by trying out 2d with it first. It's been amazing so far, it feels like I'm spending more time working on features instead of fighting the engine