Trijam teaches you important lessons (at least, that´s what I’ve learned, but I don’t always master it):
- Before the coding time, it´s curcial to make a simple GDD with the main mechanic, look for assets (I’m horrible at drawing), list everything I might need, and draw the 2-3 screens. Understand what you want, and identify which parts you can discard if neccesary (time!!).
Programming time:
- First, the main mechanic must work well, be addictive and ballanced (more or less; sometimes is very difficult to get it). If you dedicate too much time to other side mechanics, the game will suffer. “Keep it simple and clean”; I said it to me all the time XDD.
- Second, visuals. They should be decent, nothing elaborate. A bunch of objects, some background, a couple of effects, and that’s it.
- Third, sound and music. One core music, 5-6 sfx, and that’s it.
- Last, but not least, menu system and INSTRUCTIONS (ideally within the game).
You know how to make this games too, it´s easy to see ^^! But sometimes we waste a lot of time in details, hehehe