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(+1)

Thanks for the feedback, and yeah I see what you mean - I really think I should've spent longer working on the enemies' AI and designing the mechanics properly, rather than spending loads of time polishing tiny features. Thanks again for the feedback though, it's really appreciated :D

PS: the levels are randomly generated (another thing I spent too much time on lol) so in some levels with more pits, enemies might fall down more compared to levels with less pits, but idk

(2 edits) (+1)

Trijam teaches you important lessons (at least, that´s what I’ve learned, but I don’t always master it):

  • Before the coding time, it´s curcial to make a simple GDD with the main mechanic, look for assets (I’m horrible at drawing), list everything I might need, and draw the 2-3 screens. Understand what you want, and identify which parts you can discard if neccesary (time!!).

Programming time:

  • First, the main mechanic must work well, be addictive and ballanced (more or less; sometimes is very difficult to get it). If you dedicate too much time to other side mechanics, the game will suffer. “Keep it simple and clean”; I said it to me all the time XDD.
  • Second, visuals. They should be decent, nothing elaborate. A bunch of objects, some background, a couple of effects, and that’s it.
  • Third, sound and music. One core music, 5-6 sfx, and that’s it.
  • Last, but not least, menu system and INSTRUCTIONS (ideally within the game).

You know how to make this games too, it´s easy to see ^^! But sometimes we waste a lot of time in details, hehehe

(+1)

Oh wow thanks so much, this is genuinely gonna be so helpful for future games :D 
My plan for this game looked something a little more like this:

  • First, spend 30 minutes on the music
  • Second, spend another 30 minutes on the visuals
  • Third, begin programming the player and tile engine, while adding tons of visual polish
  • Fourth, panic because there's only half an hour left and the game is barely in a playable state
  • Finally, make some really basic AI, add some more visual polish, then add really basic you win/game over screens

...I clearly don't have the best time management skills lol
But seriously, thanks so much for this advice - really appreciate it  :D