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Thanks so much for testing it @Turtwiggy, on each of your points:

  • Will add pan with the mouse
  • Will add a consistent way to close UI (e.g. a cross in top-right corner, and press-ESC to exit)
  • Will reduce/remove tooltip hover length for island elements. Just an FYI you can press TAB to highlight all island elements.
    • Just on that, will add a controls / instructions page to the menu that explains that!
  • After you're exhausted, you should pretty rapidly lose the game (i.e. gain an injury, then die and reach the Game Over screen). Clearly that wasn't happening, I'll need to check this!
  • Yes progress is saved - will add an 'Abandon Run & Exit' button to the Menu
  • Will make the intro skip if you have already viewed it!

Really appreciate your feedback.

Cheers

- Elliot

Hi Turtwiggy, just an FYI I have added 'Instructions & Controls' and 'Abandon Run' items to the in-game menu. I will prioritise skipping the introduction and saving Settings over the next few days.

I would really appreciate any feedback if you get the chance on the new Instructions & Controls item (it will open up following the starting screen).

Cheers

-Elliot

(+1)

Will give it another go 💪

(8 edits) (+1)

Feedback round 2! Again just entirely personal preference :) Thanks for the run restart!

  • The Control and Instruction screen makes it a lot clearer what I'm able to do and expecting - so thank you!
  • The game starts a little zoomed out for my liking by default
  • The delay reduction on the hover feels better (or, I just know to leave it)
  • I hovered dry grain, I wanted to know what the little icon is (right of common) was (I was able to find out it's bartering from the player menu), but i think perhaps if you hover something, then hover the ui it should keep it there
  • I tried to hover the icons under the player portrait as I wasn't exactly sure what they are, but I assume (weapon, something, armour) but theres no text that pops up
  • I spent a while faffing with the grain outside of town, and didnt have any feedback that I couldnt pick it up because my inventory was full.
  • I went to the town and hired a party member for some grain. Success? I also traded my other grain for a rumor. I'm also pretty sure my new resilience should be 80 (40 base, 20 party, 20 party) but the resilience in the top of my screen says 60. (note, this eventually updated, but not after I hired the member)
  • I decided to take a risk and sell the newly aquired grain for a bow, as there seems to be something to fight above, so decided to equip it on my newly hired party member. The bow auto-equipped, which made me realise I needed to equip the hatchet and equipment in general (duh)
  • Talked to a random traveller, got in a fight. Got obliterated lol. Went back to town to rest, ( find out it doesnt heal injuries and party members RIP ) Try to fight the traveller again as I assumed there would be 1 injured guy left (as I killed 1 previously), but I think the encounter reset and I have made a big tactical error and this is the end of this run (as no retreat!)  GG

Will try another run again :) For me, next run I'd focus more on seeing what melee/ranged stats impact the weapons as my bow-guy missed all his shots.

Deleted 5 hours ago
(9 edits) (+1)

Feedback round 3! (my 3rd run)

  • I notice I start with inventory size 6 not 4 so know i can immediately pick up grain.I notice by this point I start to feel some familiarity in items and strategy - which is fun. I hire a guy. I buy him a mace. I manage to use the hatchet to chop down some trees. Noice! I manage to climb a lookout with rope.
  • The pathfinding seems a bit weird. Like I'd rather go through trees and chop them but it seems to be taking me weird routes around the outskirts costing way extra resilience. (I think the boar I was trying to get too was in a closed off area surrounded by trees).
  • I fight a boar with a bit more prep (which is good, as my resilience is super low by this point and not much I can get too). Oh lord. The boar has murdered both my guys. At this point im out of supplies and think this run is GG. ( -- I manage to get to the shrine in the next run, after I hire a combat-oriented member first).

General feedback

  • I'd like is to see the stats of the person I'm hiring before I hire them
  • I went through a cave (without a torch), and when I came out the cave the other side is just black, and cant see my party (after moving once, I can). This may be intentional, but maybe highlight squares in a 1x1 radius to see where your party ends up
  • I think if you pathfind beyond your energy, it should stop at your max energy, to give you a chance to eat if you can.
  • I think you should not be able to sell items equipped, or at least they should be in a separate place in your inventory
  • Moving to a tile with something on is fiddly
  • After visiting 2 shrines, not sure what else there was to do
(3 edits)

Thanks so much for coming back and providing further feedback Turtwiggy! To address your feedback we'll:

  • Add feedback when the party can't pickup an item due to lack of inventory space
  • Add tooltips for Resilience, the Equip slots, and the Party & Character sheet
  • Check if/why Resilience bar isn't updating after you hire a new party member
  • Figure out how to present stats of the Hiree's in a better way
  • Check if/why fog isn't revealed on the other side when you move through a Cave tunnel
  • Give an opportunity to eat when resilience hits zero
  • Sounds like you got beaten fairly easily by a boar and pirates who were guarding a traveller. I'll also look at encounter difficulty.