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(9 edits) (+1)

Feedback round 3! (my 3rd run)

  • I notice I start with inventory size 6 not 4 so know i can immediately pick up grain.I notice by this point I start to feel some familiarity in items and strategy - which is fun. I hire a guy. I buy him a mace. I manage to use the hatchet to chop down some trees. Noice! I manage to climb a lookout with rope.
  • The pathfinding seems a bit weird. Like I'd rather go through trees and chop them but it seems to be taking me weird routes around the outskirts costing way extra resilience. (I think the boar I was trying to get too was in a closed off area surrounded by trees).
  • I fight a boar with a bit more prep (which is good, as my resilience is super low by this point and not much I can get too). Oh lord. The boar has murdered both my guys. At this point im out of supplies and think this run is GG. ( -- I manage to get to the shrine in the next run, after I hire a combat-oriented member first).

General feedback

  • I'd like is to see the stats of the person I'm hiring before I hire them
  • I went through a cave (without a torch), and when I came out the cave the other side is just black, and cant see my party (after moving once, I can). This may be intentional, but maybe highlight squares in a 1x1 radius to see where your party ends up
  • I think if you pathfind beyond your energy, it should stop at your max energy, to give you a chance to eat if you can.
  • I think you should not be able to sell items equipped, or at least they should be in a separate place in your inventory
  • Moving to a tile with something on is fiddly
  • After visiting 2 shrines, not sure what else there was to do
(3 edits)

Thanks so much for coming back and providing further feedback Turtwiggy! To address your feedback we'll:

  • Add feedback when the party can't pickup an item due to lack of inventory space
  • Add tooltips for Resilience, the Equip slots, and the Party & Character sheet
  • Check if/why Resilience bar isn't updating after you hire a new party member
  • Figure out how to present stats of the Hiree's in a better way
  • Check if/why fog isn't revealed on the other side when you move through a Cave tunnel
  • Give an opportunity to eat when resilience hits zero
  • Sounds like you got beaten fairly easily by a boar and pirates who were guarding a traveller. I'll also look at encounter difficulty.