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A member registered Jan 02, 2026 · View creator page →

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thanks DFuxa, that's helpful feedback and is what this playtest is for. I'll keep focusing on the exploration and making it more enjoyable as that seems to be one of the main attractions, and think about how I can make the combat more interesting 

(1 edit)

hey DFuxa - thanks so much for testing it, I really appreciate it. The video is super helpful. 

I've put a similar comment on your YouTube video, but a couple of things I picked up on:

  • make items / interactables more noticeable on the island (i.e. perhaps a little flash every so often)
  • inventory management. You can discard items by throwing them on the ground, but I need to make it clear that you can do this.
  • make it clear that ship / sailing gameplay is not part of the Playtest

I've got a couple more questions for you if you don't mind (and please give honest feedback):

  • did you find the game fun, and could you see yourself playing it again with more content and more to do?
  • what part of the game did you find the most fun (e.g. exploring, finding new places, combat)?
  • who do you think would really enjoy this game? i.e. is it people who play traditional roguelikes, RPGs, or strategy games
  • what do you think is the main selling point of the game?

Thanks again

Elliot

Thanks sicave that's really helpful (and exactly the sort of feedback we're after!)

Did you essentially find you weren't able to get far across the island without running out of resilience (and food), and you didn't find enough food along the way?

(3 edits)

Thanks so much for coming back and providing further feedback Turtwiggy! To address your feedback we'll:

  • Add feedback when the party can't pickup an item due to lack of inventory space
  • Add tooltips for Resilience, the Equip slots, and the Party & Character sheet
  • Check if/why Resilience bar isn't updating after you hire a new party member
  • Figure out how to present stats of the Hiree's in a better way
  • Check if/why fog isn't revealed on the other side when you move through a Cave tunnel
  • Give an opportunity to eat when resilience hits zero
  • Sounds like you got beaten fairly easily by a boar and pirates who were guarding a traveller. I'll also look at encounter difficulty.

Hi @sicave, just an FYI I have added 'Instructions & Controls' and 'Abandon Run' items to the in-game menu.

I would really appreciate any feedback if you get the chance on the new Instructions & Controls item (it will open up following the starting screen).

Cheers

-Elliot

Hi Turtwiggy, just an FYI I have added 'Instructions & Controls' and 'Abandon Run' items to the in-game menu. I will prioritise skipping the introduction and saving Settings over the next few days.

I would really appreciate any feedback if you get the chance on the new Instructions & Controls item (it will open up following the starting screen).

Cheers

-Elliot

Thanks for testing @sicave, we will add an instructions / controls page to the menu to explain how the game works!

Thanks so much for testing it @Turtwiggy, on each of your points:

  • Will add pan with the mouse
  • Will add a consistent way to close UI (e.g. a cross in top-right corner, and press-ESC to exit)
  • Will reduce/remove tooltip hover length for island elements. Just an FYI you can press TAB to highlight all island elements.
    • Just on that, will add a controls / instructions page to the menu that explains that!
  • After you're exhausted, you should pretty rapidly lose the game (i.e. gain an injury, then die and reach the Game Over screen). Clearly that wasn't happening, I'll need to check this!
  • Yes progress is saved - will add an 'Abandon Run & Exit' button to the Menu
  • Will make the intro skip if you have already viewed it!

Really appreciate your feedback.

Cheers

- Elliot