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Thanks for testing @sicave, we will add an instructions / controls page to the menu to explain how the game works!

Hi @sicave, just an FYI I have added 'Instructions & Controls' and 'Abandon Run' items to the in-game menu.

I would really appreciate any feedback if you get the chance on the new Instructions & Controls item (it will open up following the starting screen).

Cheers

-Elliot

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Now that I've gotten a chance to play it, I think the starting difficulty curve is (with respect to preferences) way too high, it is incredibly difficult to get anywhere farther than the first couple days, if the profit of the day-to-day is made by exploring, then why is it nigh-impossible to explore anywhere actually distant without incurring some losses? It's easy to get into a hardlock where you have nothing to sell to regain resilience, which you need to get sellables.

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Thanks sicave that's really helpful (and exactly the sort of feedback we're after!)

Did you essentially find you weren't able to get far across the island without running out of resilience (and food), and you didn't find enough food along the way?

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there was some food, but the food was usually more useful for trading than eating, you were kind of anchored around the towns while trying to find food, which is exhaustable.
Maybe food can regenerate else where? or the trees have fruit in them?