Thanks for testing @sicave, we will add an instructions / controls page to the menu to explain how the game works!
Now that I've gotten a chance to play it, I think the starting difficulty curve is (with respect to preferences) way too high, it is incredibly difficult to get anywhere farther than the first couple days, if the profit of the day-to-day is made by exploring, then why is it nigh-impossible to explore anywhere actually distant without incurring some losses? It's easy to get into a hardlock where you have nothing to sell to regain resilience, which you need to get sellables.