Feedback round 2! Again just entirely personal preference :) Thanks for the run restart!
- The Control and Instruction screen makes it a lot clearer what I'm able to do and expecting - so thank you!
- The game starts a little zoomed out for my liking by default
- The delay reduction on the hover feels better (or, I just know to leave it)
- I hovered dry grain, I wanted to know what the little icon is (right of common) was (I was able to find out it's bartering from the player menu), but i think perhaps if you hover something, then hover the ui it should keep it there
- I tried to hover the icons under the player portrait as I wasn't exactly sure what they are, but I assume (weapon, something, armour) but theres no text that pops up
- I spent a while faffing with the grain outside of town, and didnt have any feedback that I couldnt pick it up because my inventory was full.
- I went to the town and hired a party member for some grain. Success? I also traded my other grain for a rumor. I'm also pretty sure my new resilience should be 80 (40 base, 20 party, 20 party) but the resilience in the top of my screen says 60. (note, this eventually updated, but not after I hired the member)
- I decided to take a risk and sell the newly aquired grain for a bow, as there seems to be something to fight above, so decided to equip it on my newly hired party member. The bow auto-equipped, which made me realise I needed to equip the hatchet and equipment in general (duh)
- Talked to a random traveller, got in a fight. Got obliterated lol. Went back to town to rest, ( find out it doesnt heal injuries and party members RIP ) Try to fight the traveller again as I assumed there would be 1 injured guy left (as I killed 1 previously), but I think the encounter reset and I have made a big tactical error and this is the end of this run (as no retreat!) GG
Will try another run again :) For me, next run I'd focus more on seeing what melee/ranged stats impact the weapons as my bow-guy missed all his shots.