Thank you for playing and thanks for the feedback! Really solid time too, well played!
As far as I’m aware there’s not a real table with a similar setup, but I’m fairly sure it could be done? Might be too much of a deviation from the traditional model for anyone to make one physically, virtual pins are probably the only way it would happen but would love to hear from anyone who knows more if that’s correct..
And yeah, the physics is currently set to a very high calculation rate so any lags can cause issues, but indeed this is a web-only issue as far as I’m aware. Lowering the quality settings usually addresses it as it’s most often the graphics/rendering that’s causing lag, but I’ll probably add a physics configuration in the settings menu at some point for extra control.
And I’m so glad to hear you liked the other parts of the game, a massive than you again for the kind words!