So glad you like it, thank you!!
KennyMakesGames
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These are all great points and exactly what should be done, solid standard testing procedures but as a solo dev it’s often hard to find the time to test as thoroughly as you should! I have done all of the above however you can never test too much and there will always be bugs, please feel free to give it a spin and let me know if you find anything!
Hey, thanks for playing and for the feedback, and I totally see where you're coming from - it's an interesting discussion that I'll need to think on for a while. My gut reaction is that only a small amount of the content is actually available just now, however you are right in that the end goal is basically 'how big can I get my damage' so the changes between each run is somewhat limited to variations on that mechanic.
Most upgrades (or curses) fall into one of three categories - damage dealt, how easy it is to die and how often you trigger special attacks (which is really not that different from how much damage you do). I'm intentionally leaning into the Balatro or Peglin approach of trying to find near-broken combos being the 'core' part of the gameplay, but I also know I have nowhere near the depth of these games as of yet - and certainly not in the limited "1 table / 2 ball / 30 glyph" demo.
I also think the default easy difficulty might be too easy, since as long as you can keep the ball up then yeah it's basically just flip away somewhat mindlessly until you win. I'll maybe need to rebalance that a bit, or provide a better reason to play on higher difficulties as that's when the choices you make along the way start to actually matter.
And I should maybe alter the description a bit so it doesn't promise the earth when in fact it's just a light-hearted pinball game with extra damage numbers...
Regardless, thank you for taking the time to write this, it's given me a lot to think about! :)
Well that's definitely not my favourite screenshot so far :) I'll take a look and see if I can get a repeat. If you're on Chrome you can right click the icon to the left of the url and select Site Settings -> Delete Data and it might reset the game data and let you back in, not a sure fix but might help while I identify the problem. Thanks for reporting and thanks for continuing to play even after that!
Ah, clearly I’m not being clear enough! In short, complete 8 missions that are illuminated green to trigger Multiball (a Ritual), and if you unlock additional rituals by hitting the central Altar several times, the same applies for the respective colour of the unlocked Ritual. I will have a think on how to make this all a bit clearer. Thanks for playing though, glad to hear you had fun!
Thank you for playing and thanks for the feedback! Really solid time too, well played!
As far as I’m aware there’s not a real table with a similar setup, but I’m fairly sure it could be done? Might be too much of a deviation from the traditional model for anyone to make one physically, virtual pins are probably the only way it would happen but would love to hear from anyone who knows more if that’s correct..
And yeah, the physics is currently set to a very high calculation rate so any lags can cause issues, but indeed this is a web-only issue as far as I’m aware. Lowering the quality settings usually addresses it as it’s most often the graphics/rendering that’s causing lag, but I’ll probably add a physics configuration in the settings menu at some point for extra control.
And I’m so glad to hear you liked the other parts of the game, a massive than you again for the kind words!
hey thank you so much for making this, the editing is so tight and the concisely delivered information is a really nice approach.
I’m so glad you enjoyed it, and the points about the shop and tutorial are heard loud and clear - I’ve been toying with the idea of removing the shop part of the tutorial altogether to get players into the game quicker, however that’d make the shop even MORE jarring when it triggers for the first time. For the shop, long ago I had it so that it required a button press to open, but a lot of players just don’t realise and went entire runs without any glyphs at all.
Theres probably a middle ground somewhere, I just can’t seem to find it! I’ll have a think. Thanks again for playing!

