Good question! The game started off as a kind of 3D physics study project - I've been a game dev for 10+ years but it's something that I wanted to get my hear around in more detail. Then it just grew arms and legs (and tentacles)
KennyMakesGames
Creator of
Recent community posts
I don't think I'll try port this to mobile tbh, I've not had anyone request it as of yet so I'm assuming there's not much demand, If that changes though I'll consider :D And thanks, I'm glad you like the style! I've always just loved games that have a bold toon style, I took inspiration from a load of sources, ended up somewhere between Hades and Adventure time! It's pinball, so I didn't want to lean too hard into the cult/dark theme and make it all dark and serious
Thank you for playing! Haha I hadn't even thought of portrait mode on Switch - it's already supported on PC (when the monitor is set to portrait, for folk who have virtual cabinets) but I need to add it as a toggle anyway to flip between vertical and landscape whenever you want, so by the time the switch version is out this should definitely be in. Great suggestion, thank you!
Thank you! I'm so glad you liked it, and I'm sorry you experienced physics-related bugs, obviously not intended or ideal! Do you mind me asking if these were all in the browser version? The physics tick rate is halved on webGL for performance reasons so it's more prone to issues, althought rightly enough these are stull issues I should be fixing so I'll get on it :)
And absolutely, I'll add a bit of weight to the ball no problem, will see how it feels!
These are all great points and exactly what should be done, solid standard testing procedures but as a solo dev it’s often hard to find the time to test as thoroughly as you should! I have done all of the above however you can never test too much and there will always be bugs, please feel free to give it a spin and let me know if you find anything!
Hey, thanks for playing and for the feedback, and I totally see where you're coming from - it's an interesting discussion that I'll need to think on for a while. My gut reaction is that only a small amount of the content is actually available just now, however you are right in that the end goal is basically 'how big can I get my damage' so the changes between each run is somewhat limited to variations on that mechanic.
Most upgrades (or curses) fall into one of three categories - damage dealt, how easy it is to die and how often you trigger special attacks (which is really not that different from how much damage you do). I'm intentionally leaning into the Balatro or Peglin approach of trying to find near-broken combos being the 'core' part of the gameplay, but I also know I have nowhere near the depth of these games as of yet - and certainly not in the limited "1 table / 2 ball / 30 glyph" demo.
I also think the default easy difficulty might be too easy, since as long as you can keep the ball up then yeah it's basically just flip away somewhat mindlessly until you win. I'll maybe need to rebalance that a bit, or provide a better reason to play on higher difficulties as that's when the choices you make along the way start to actually matter.
And I should maybe alter the description a bit so it doesn't promise the earth when in fact it's just a light-hearted pinball game with extra damage numbers...
Regardless, thank you for taking the time to write this, it's given me a lot to think about! :)
Well that's definitely not my favourite screenshot so far :) I'll take a look and see if I can get a repeat. If you're on Chrome you can right click the icon to the left of the url and select Site Settings -> Delete Data and it might reset the game data and let you back in, not a sure fix but might help while I identify the problem. Thanks for reporting and thanks for continuing to play even after that!
Ah, clearly I’m not being clear enough! In short, complete 8 missions that are illuminated green to trigger Multiball (a Ritual), and if you unlock additional rituals by hitting the central Altar several times, the same applies for the respective colour of the unlocked Ritual. I will have a think on how to make this all a bit clearer. Thanks for playing though, glad to hear you had fun!

