Wow! Very cool! I really liked that there was a dummy and barrel in the "lobby" to practice on before getting into the level. I really liked exploding all the barrels, especially at the end, and I liked the shooting mechanic/cool down timer. Maybe my mouse sensitivity was too high, but I felt a bit of whiplash moving the camera when I first got into the game. It would be nice to add a mouse sensitivity adjustment slider in further development. I was also a bit confused by the scoring and the scoring colors on screen. Would like a bit more explanation upfront, and the explanation at the end to be simpler. When I collected diamonds green numbers would pop up, then when I destroyed things or ran into crystals red numbers would pop up. However the instructions say that destroying things will give me points, so I'm not sure the significance of the color coding, or if running into crystals is actually kinda good as long as I watch my hp? I'm not familiar with what FoN means, maybe I would understand more if I knew XD.
Viewing post in FoN Short: Target Practice jam comments
Thanks for playing my game. I errored on the side that it was meant for min game, so was trying to keep instructions as light as possible. The numbers are related to player health only, although it now makes sense to me that having scores as a popup number would make more sense in this mini games context, wish I would have thought of that, thanks! Also because of the mini game aspect, I "hid" the options as I didn't want to distract the player before they went through course, but I totally agree a mouse sensitivity is something I would love to be available in most cases.