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r.loo

21
Posts
A member registered 3 days ago

Recent community posts

Nice subversion of the avoiding falling balls trope, tricky tricky. I was initially avoiding them until I accidentally got hit. It would have been really funny to watch this one on stream. I think it would have been cool to put more platforms in the middle space to try to get coins, but maybe that would have led people to realize they should get hit by the balls too fast? Not sure if hiding the mechanic was intentional. 

Fun game! I couldn't tell whether or not the penguins that looped back around could knock others out, but that would be really funny, kind of like a combo bonus. I liked that there were different falling patterns, not sure if that was just the physics or specific fall pattern animations. Interesting way of highlighting the player snowman, by putting them on ice. 

OHMYGOD the audio is amazing LMAO. I love this so much. I think the only thing I would love more is a line on 6, 9, M, and W to be able to differentiate them while they're flying around. This is so difficult, the right half of my keyboard is never getting pressed lol XD. I feel like it's almost a satirization of the Danganronpa hangman mini game, but 100x better lmaoooo.

Really cool old-school text-based type game! I really liked it!  I think it would be really cool for the player to move on the grid, unless the increased risk of accidental falling mechanic is intentional XD. 

Great game! I like the LMB-RMB alternating mechanic, although the elves were coming out so fast I could barely get my portals down before I had to shoot more snowballs! I'm glad that an elf getting through was only -1 point, because boy were there an onslaught of them. Once I got into it I totally nailed the right-left rhythm though!

Love the music on this one! The duck and it's waddle is really adorable. I really like the eating bread concept. It would be awesome to eventually put in the map looping mechanism. As a terrible Pac-Man player, looping to run away was always my go-to hahaha.

So fun lol! I really loved this one. I just wish I was better at shooting games that count accuracy in scoring XD

Opps I think I still didn't understand scoring lol, potatoes are #1. Should have known XD

This was a fun one! I love the art style of the background. It seems to imply either some folks left their lights on while running from zombies or that there are still people hanging out in high rises having a great time while the apocalypse is happening! I would love to have a button alternative to clicking. This game is so addicting, but my hand is giving out from LMB XD! It would also be cool to have a line and/or player avatar denoting where the point of failure is, as it might add more intensity knowing exactly how close you are to dying hahaha.

Wow! Very cool! I really liked that there was a dummy and barrel in the "lobby" to practice on before getting into the level. I really liked exploding all the barrels, especially at the end, and I liked the shooting mechanic/cool down timer. Maybe my mouse sensitivity was too high, but I felt a bit of whiplash moving the camera when I first got into the game. It would be nice to add a mouse sensitivity adjustment slider in further development. I was also a bit confused by the scoring and the scoring colors on screen. Would like a bit more explanation upfront, and the explanation at the end to be simpler. When I collected diamonds green numbers would pop up, then when I destroyed things or ran into crystals red numbers would pop up. However the instructions say that destroying things will give me points, so I'm not sure the significance of the color coding, or if running into crystals is actually kinda good as long as I watch my hp? I'm not familiar with what FoN means, maybe I would understand more if I knew XD. 

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This would be a fun way to help me study for a test XD! I don't think this was for me haha, I struggled to answer the questions of even one quiz in the time limit. I didn't quite realize until I played a few times that each item on the table gives a different quiz. I wasn't sure if I needed to get all above a certain percentage to see a payoff at the end. I think it would be nice to include even a "fail" payoff scene to let the player know that their actions in the game had a final result in the larger story of the alien invasion. I liked the asides in the questioning, they were funny, but ultimately seemed to interrupt the gameplay in a time-limited game, which started to become frustrating to click through on replay, (edit) especially since a response wasn't always given. I like the strobing colors and the groovy music in the beginning and the fun barrel!

I loved this game! The design is so cute and wholesome <3. I think it would be great to balance the scoring a bit more. The time bonus actually give so much bonus that it's better to ignore getting the correct stars and just make it to the top as fast as possible. Although, maybe this was more intended as a racing game rather than a getting-the-stars game, in that case, not sure about the utility of the stars, since they don't affect the score much. It's more of a game of chance whether you encounter more or less negative stars on your race to the top. 

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I loved this one! The sound design is great, and I love that you can stack the boxes so* high XD

Nice sounds! I couldn't get a crit, not sure if there is a bonus if I get the swing right on the line, but I think that would be cool if not already in there. I didn't notice that the box was getting smaller and smaller until I played for a while! Cool mechanic! I would have loved to use the space bar or a key for max button mashing, my finger was getting a bit tired on the LMB XD. A great play!

Totally agree with 8mobius8, the animation is super and the character art conveys so much in a limited number of pixels, awesome job! In the beginning I could actually just hold down my directional keys and spam slice. It would be nice to actually require accurate timing to hit the balls with slightly longer cool-down between swings. But that technique didn't work out when the balls started coming in more anyways XD. A fun play!

Interesting first concept. It has the beginnings of a full minigame if a bit more time is invested! Does aligning the asymmetric center of each ball matter? Or is it just overlapping the balls? Does the red ball have to be perfectly inside the purple one? It would be really cool to implement something where as time passes, the purple ball gets faster and faster, so it's more difficult. I also like the sort of randomness the game has inherently in the design. It would be awesome if it had a time limit and gave a score at the end. 

OMG this game is hard and FUN! I might be biased, because I'm a violist, but I loved it. It was so hard, and so funny sharing it with my friends and trying to see if we could get better and better. I want to brag that I got a 1948 (only 68% accuracy though :( promise I'm better at playing my instrument in real life XD), hope other people comment their scores XD let's start a leaderboard in the comments! Love the physics, and loved that it incorporated a mechanic that simulated fingering! I also loved that you can still fling your bow away after the song haha! Cool physics, controlling the bow is so hard!

Interesting concept! I wanted to take my time to think about the trades, but the game sorta forced me to play "hot potato" style XD. I'm not sure if this was intentional, but the scroll wheel on the mouse also automatically makes random trades after I make the first click. I got a lot of cheese by just scrolling up XD. 

Potahto already noted that the balance was a weak point in the description, but I also think adding a simple scoring graphic would help make this game more quickly understood and less button-mashy. Something like coffee > cheese > potato would be great. Then I'd know immediately I should be going for more coffees and less potato (which I didn't expect because of the devname, I thought potatoes were the most desired until I parsed out the numbers on the side lol!) I actually eat all these things daily, and thought they were healthy! Little did I know they can be considered junk foods XD! Is the green redraw icon vegetables? 

I love the UI updating smoothly while playing, but as8mobius8 mentioned, once you get a lot of cheese, it's kinda hard to keep playing when you can't see the options haha. I also expected something rustic looking with "trader" in the name, but I liked the styling nonetheless!

Wow really cool physics in this game! I didn't ever make it to the end, but I had a lot of fun flying off into space XD! Since it was so hard, having one map was nice to try to replay over and over, but it would be cool to work on map generation or a few different rotating maps for the future design. It took me a minute to realize that it mattered which direction the ship was facing. I noticed that it had a helpful back dot denoting the front, but I think maybe a bigger icon, or a different ship design would facilitate that realization a bit better. Really fun though! I feel like I need to try it over and over, I want to get to the end!

I really like this game! It is so nerve wracking when the time is running out, and I haven't gotten close to clearing the door to put the key in! I was sweating! 

I like that the key is optional and low points, especially when it wasn't a highlight of the instructions. It would be super cool to expand on the idea of "where are my keys" by hiding the key in the snow on the car somewhere XD! 

I found it really interesting that the mechanic of removing the ice was very specific, and that it was kind of subtly hinted at in the instructions below (see "respectfully"). You kind of need a gentle and slow touch, compared to the snow that was fast and easy to brush off. I liked that a lot!

Really interesting concept! I loved the color palette, art, and sound.  It made the ambiance very spooky and retro. 

I'm wondering how you score the accuracy/correctness of the determination? Does each trait have a weight, and they add up to a positive or negative score? Were the traits were recombined at all? I saw repeat combinations when playing, so if not I think that would be a cool concept to work on further. 

Snowquest are you a fan of Fullmetal Alchemist? Blonde, expert sniper, and loyal seems like Hawkeye XD. Is this based on a particular character?

Since morality is subjective, what ethical theory did you subscribe to when you were determining scoring? It seemed like Deontology, but some outcomes didn't seem to match. Utilitarianism didn't seem to be it either, for example the vegan, serial killer, cardiologist may save more lives daily at their job than they gets a chance to kill (unless they kill at their job :O). I guess that just goes to show being a soul warden isn't easy XD!