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Dare you beat my high score?

I admit, I hacked the system a bit, which certainly added to my enjoyment. It turns out that if you stretch the game horizontally in windowed mode, you can build almost as much as you want.

The game itself is fun and enjoyable, with a few visual flaws that are understandable within the context of a game jam. And an excellent choice of genre; people seem to always love idle games.

In terms of gameplay, you’ve done a fair amount of work. I think a few things could be improved:

  • The construction limit isn’t entirely clear to me. I think it’s better to let the player build as much as they want. A typical solution to keep the game from being too easy is to increase the price for each subsequent building of the corresponding type. Then the game will be naturally limited.
  • I don’t think demolishing buildings is a good idea. It’s always unpleasant to throw away what you’ve worked so hard to create. Instead, it’s better to use the space above and below the current ground level. These could be caves or mountains, etc. Check out Cookie Clicker, you can build hundreds of structures there.
  • It might be a good idea to add more specific numbers for how much Intimidation increases your yield.

The research and obelisk mechanics complement the game well, and special thanks for the detailed tutorial.

500 thousand Chertocoins!? Dude, you're crazy!

  1. As for stretching the screen — yes, I noticed it myself during testing, and I don’t think it makes the game significantly easier. As great game designers used to say: “Let the player think they’ve outsmarted the game!” (I’m definitely not pretending I was just too lazy to fix it.)
  2. The restricted play area is actually a kind of "foolproofing" to prevent players from flying too far just for fun and then spending half an hour flying back. It was also meant to serve as a kind of indicator that the game had been completed. Because of course I wouldn't have had time to finish the ending.
  3. Regarding the destruction of buildings, I agree with you. As I said before, it was just a concept, which I later threw away.
  4. You're right about the last point, I have nothing to say. I'll think about how to implement it.

Your review was very informative, thank you for expressing your thoughts so clearly and to the point!

А вообще, Максим, я же русскоговорящий :)
У меня игра чертило называется)))

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ахах, ну да) я подумал об этом сначала, но потом как-то на автомате с переводчиком писал) подписался на телегу, у меня кстати тоже есть тг, про пазлы - https://t.me/WhatAboutPuzzles

Да, я тоже подписался)) Как раз твои советы про итч будут в тему.