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(+3)

For me, I like the idea of seeing games as art.

I think, looking at things from this perspective, you tend to see different qualities in a work.

After all… art can be as simple (or as complex) as an object positioned cleverly where it creates an abstract mental/visual distortion.

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Yes I totally agree, but it circles back to what I am saying.  how can we support said art since financial is rarely an option anymore.  I want to support artists and creators, but I feel like the means to support them so they can continue doing it are less and less options. You see what I mean?


Edit: I am not saying everyone should support. Everyone has their reasons. I am trying to brainstorm if there is any means to support creators I haven't or we haven't thought of collectively.

(+2)

I think my answer would be: besides the possibility to pay for a work, there’s usually going to be that social aspect too - where a creator will probably still enjoy people playing their games (even if it’s the free ones).

Plus, I think things kinda cycle around, where not everyone’s going to be able to afford to support creators at any given time, but the ones who have money and are able to… do. And even some of the ones who can’t pay immediately, might still do it in a couple of years.

(2 edits) (+2)

Agreed, as I have mentioned I am daily going to the most-recent and leaving feedback whenever I can and sharing to people that may be interested. I just sometimes feel like I could do more to support indie creators overall but I don't know what or how.

And for people able to support financially, I also think it's less frequent, but that is perhaps just an impression from deductions of the overall market/world currently. 

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Sharing sounds like a pretty good idea, too. (Some complain about reach.)

By the way… just wanted to say personally, thank you for this thread. Because it asks a lot of interesting questions.