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If you're unable to launch on Windows I would

  1. Make sure you have XNA Redistributable installed
  2. Make sure you have .NET Framework 4.5 installed
  3. Once those are installed, if it still doesn't launch, try the OpenGL Windows Version instead
  4. If that doesn't work, check to see if there is an "error_log.txt" in the Celeste directory, beside Celeste.exe, and post it here
  5. If there is no error log, and neither version runs, send me your PC specs I guess ... at this point I'm not sure what could be causing the problem.

Hi, thank you so much for the answer. I'm posting here the first error log that I got a few days ago when using the normal windows version. I tried to download the openGL version, but it did not launch anyway and it didn't show the error log anymore.

Celeste Error Log
==========================================

Ver 1.3.1.2
09/06/2020 23:10:56
Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Monocle\MonocleDefault". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Monocle\MonocleDefault.xnb". File not found.
   em Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
   em Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
   --- Fim do rastreamento de pilha de exceções internas ---
   em Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
   em Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   em Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   em Monocle.Draw.Initialize(GraphicsDevice graphicsDevice)
   em Monocle.Engine.LoadContent()
   em Celeste.Celeste.LoadContent()
   em Microsoft.Xna.Framework.Game.Initialize()
   em Monocle.Engine.Initialize()
   em Celeste.Celeste.Initialize()
   em Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   em Monocle.Engine.RunWithLogging()

Ver 1.3.1.2
09/06/2020 23:07:09
System.DllNotFoundException: Não é possível carregar a DLL 'fmodstudio': Não foi possível encontrar o módulo especificado. (Exceção de HRESULT: 0x8007007E)
   em FMOD.Studio.System.FMOD_Studio_System_Create(IntPtr& studiosystem, UInt32 headerversion)
   em FMOD.Studio.System.create(System& studiosystem)
   em Celeste.Audio.Init()
   em Celeste.GameLoader.LoadThread()
   em Celeste.RunThread.RunThreadWithLogging(Action method)

Ver 1.3.1.2
09/06/2020 23:05:21
Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Monocle\MonocleDefault". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Monocle\MonocleDefault.xnb". File not found.
   em Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
   em Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
   --- Fim do rastreamento de pilha de exceções internas ---
   em Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
   em Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   em Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   em Monocle.Draw.Initialize(GraphicsDevice graphicsDevice)
   em Monocle.Engine.LoadContent()
   em Celeste.Celeste.LoadContent()
   em Microsoft.Xna.Framework.Game.Initialize()
   em Monocle.Engine.Initialize()
   em Celeste.Celeste.Initialize()
   em Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   em Monocle.Engine.RunWithLogging()

Ver 1.3.1.2
09/06/2020 23:04:53
Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Monocle\MonocleDefault". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Monocle\MonocleDefault.xnb". File not found.
   em Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
   em Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
   --- Fim do rastreamento de pilha de exceções internas ---
   em Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
   em Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   em Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   em Monocle.Draw.Initialize(GraphicsDevice graphicsDevice)
   em Monocle.Engine.LoadContent()
   em Celeste.Celeste.LoadContent()
   em Microsoft.Xna.Framework.Game.Initialize()
   em Monocle.Engine.Initialize()
   em Celeste.Celeste.Initialize()
   em Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   em Monocle.Engine.RunWithLogging()

Ver 1.3.1.2
09/06/2020 23:02:56
Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Monocle\MonocleDefault". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Monocle\MonocleDefault.xnb". File not found.
   em Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
   em Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
   --- Fim do rastreamento de pilha de exceções internas ---
   em Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
   em Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   em Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   em Monocle.Draw.Initialize(GraphicsDevice graphicsDevice)
   em Monocle.Engine.LoadContent()
   em Celeste.Celeste.LoadContent()
   em Microsoft.Xna.Framework.Game.Initialize()
   em Monocle.Engine.Initialize()
   em Celeste.Celeste.Initialize()
   em Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   em Monocle.Engine.RunWithLogging()

Ver 1.3.1.2
09/06/2020 21:39:39
System.DllNotFoundException: Não é possível carregar a DLL 'fmodstudio': Não foi possível encontrar o módulo especificado. (Exceção de HRESULT: 0x8007007E)
   em FMOD.Studio.System.FMOD_Studio_System_Create(IntPtr& studiosystem, UInt32 headerversion)
   em FMOD.Studio.System.create(System& studiosystem)
   em Celeste.Audio.Init()
   em Celeste.GameLoader.LoadThread()
   em Celeste.RunThread.RunThreadWithLogging(Action method)

Ver 1.3.1.2
09/06/2020 21:38:14
Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Monocle\MonocleDefault". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Monocle\MonocleDefault.xnb". File not found.
   em Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
   em Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
   --- Fim do rastreamento de pilha de exceções internas ---
   em Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
   em Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   em Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   em Monocle.Draw.Initialize(GraphicsDevice graphicsDevice)
   em Monocle.Engine.LoadContent()
   em Celeste.Celeste.LoadContent()
   em Microsoft.Xna.Framework.Game.Initialize()
   em Monocle.Engine.Initialize()
   em Celeste.Celeste.Initialize()
   em Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   em Monocle.Engine.RunWithLogging()

Ver 1.3.1.2
09/06/2020 21:38:06
Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Monocle\MonocleDefault". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Monocle\MonocleDefault.xnb". File not found.
   em Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
   em Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
   --- Fim do rastreamento de pilha de exceções internas ---
   em Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
   em Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   em Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   em Monocle.Draw.Initialize(GraphicsDevice graphicsDevice)
   em Monocle.Engine.LoadContent()
   em Celeste.Celeste.LoadContent()
   em Microsoft.Xna.Framework.Game.Initialize()
   em Monocle.Engine.Initialize()
   em Celeste.Celeste.Initialize()
   em Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   em Monocle.Engine.RunWithLogging()

The error logs above say that the game is unable to find Content (graphics / font files / etc). Is it possible the game is missing those, or you are running it from a location where it doesn't have read access? There's also a chance it thinks the working directory is somewhere else due to how it was launched, but that is unlikely unless you ran it through command line.

Deleted 1 year ago

So after finding this on the community page due to having the same issue but this comment, most specifically

"or you are running it from a location where it doesn't have read access?"

It got me thinking maybe the whole folder didnt get extracted and it turns out that the "Content" folder got left out.


To address the issue I simply extracted the "Content" folder into the same place that I had the full "Celeste" file and for neatness I had made a folder for the extract.


Hopefully I help other people get access to the game as well, cheers.

I've tried all this and the game still does not launch.  There is no "error_log.txt" in the directory.  I don't see how it could be my computer specs....

Processor: intel 8th gen core i7-8750H

Graphics Card: NVIDIA GEFORCE GTX 1060

Windows 10 is up to date

Yeah, that all looks totally fine. Is it possible the game is being launched in a location where it doesn't have read/write access? I'm trying to think what could be happening, but without any kind of error log it's difficult to debug :/ Celeste itself is a pretty simple .NET Framework 4.5 C# application, so it should at least launch and be able to make an error log of some kind. Sorry I don't have a better solution for you!

(1 edit)

hey Noel, i know your post is "a bit" old, but if you respond me, great. i have already installed everything, but it won't launch, so, here's my PC  specs:

3 GB Ram

Dual Core 2,00 GHz

64 MB Dedicated Video Ram

Graphics card:Mobile Intel 965 Express Chipset Family

idk :/ is probably my graphics card or my processor but  ok hope u respond me :D

Hey, does the game create an error_log.txt file?
You could alternatively try the OpenGL version for Windows and see if that works!