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Flores04

7
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1
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A member registered Jun 09, 2020

Recent community posts

And it also seems to only work in the OpenGl version

When it didn't work I had just extracted the "content" folder togheter with the application. It worked when I extracted ALL the files to the same folder (in the desktop). It was probably just a dumb mistake that I did, but thank you very much for the help.

Hey everyone! I apparently fixed the problem only by extracting all the files to a folder in my desktop. I don't know if this solved it, but the game seems to be running normaly. Note that I have downloaded the programs suggested in this topic and I'm using the openGL windows version. Thank you all for answering and I hope that you who couldn't launch the game either can solve the problem too!

HEY THIS JUST WORKED! I have no idea why, but extracting all the files no one folder in my desktop solved all the problems and the game seems to be running normally. Thank you very much!!

Hi, thank you so much for the answer. I'm posting here the first error log that I got a few days ago when using the normal windows version. I tried to download the openGL version, but it did not launch anyway and it didn't show the error log anymore.

Celeste Error Log
==========================================

Ver 1.3.1.2
09/06/2020 23:10:56
Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Monocle\MonocleDefault". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Monocle\MonocleDefault.xnb". File not found.
   em Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
   em Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
   --- Fim do rastreamento de pilha de exceções internas ---
   em Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
   em Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   em Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   em Monocle.Draw.Initialize(GraphicsDevice graphicsDevice)
   em Monocle.Engine.LoadContent()
   em Celeste.Celeste.LoadContent()
   em Microsoft.Xna.Framework.Game.Initialize()
   em Monocle.Engine.Initialize()
   em Celeste.Celeste.Initialize()
   em Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   em Monocle.Engine.RunWithLogging()

Ver 1.3.1.2
09/06/2020 23:07:09
System.DllNotFoundException: Não é possível carregar a DLL 'fmodstudio': Não foi possível encontrar o módulo especificado. (Exceção de HRESULT: 0x8007007E)
   em FMOD.Studio.System.FMOD_Studio_System_Create(IntPtr& studiosystem, UInt32 headerversion)
   em FMOD.Studio.System.create(System& studiosystem)
   em Celeste.Audio.Init()
   em Celeste.GameLoader.LoadThread()
   em Celeste.RunThread.RunThreadWithLogging(Action method)

Ver 1.3.1.2
09/06/2020 23:05:21
Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Monocle\MonocleDefault". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Monocle\MonocleDefault.xnb". File not found.
   em Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
   em Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
   --- Fim do rastreamento de pilha de exceções internas ---
   em Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
   em Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   em Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   em Monocle.Draw.Initialize(GraphicsDevice graphicsDevice)
   em Monocle.Engine.LoadContent()
   em Celeste.Celeste.LoadContent()
   em Microsoft.Xna.Framework.Game.Initialize()
   em Monocle.Engine.Initialize()
   em Celeste.Celeste.Initialize()
   em Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   em Monocle.Engine.RunWithLogging()

Ver 1.3.1.2
09/06/2020 23:04:53
Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Monocle\MonocleDefault". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Monocle\MonocleDefault.xnb". File not found.
   em Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
   em Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
   --- Fim do rastreamento de pilha de exceções internas ---
   em Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
   em Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   em Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   em Monocle.Draw.Initialize(GraphicsDevice graphicsDevice)
   em Monocle.Engine.LoadContent()
   em Celeste.Celeste.LoadContent()
   em Microsoft.Xna.Framework.Game.Initialize()
   em Monocle.Engine.Initialize()
   em Celeste.Celeste.Initialize()
   em Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   em Monocle.Engine.RunWithLogging()

Ver 1.3.1.2
09/06/2020 23:02:56
Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Monocle\MonocleDefault". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Monocle\MonocleDefault.xnb". File not found.
   em Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
   em Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
   --- Fim do rastreamento de pilha de exceções internas ---
   em Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
   em Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   em Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   em Monocle.Draw.Initialize(GraphicsDevice graphicsDevice)
   em Monocle.Engine.LoadContent()
   em Celeste.Celeste.LoadContent()
   em Microsoft.Xna.Framework.Game.Initialize()
   em Monocle.Engine.Initialize()
   em Celeste.Celeste.Initialize()
   em Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   em Monocle.Engine.RunWithLogging()

Ver 1.3.1.2
09/06/2020 21:39:39
System.DllNotFoundException: Não é possível carregar a DLL 'fmodstudio': Não foi possível encontrar o módulo especificado. (Exceção de HRESULT: 0x8007007E)
   em FMOD.Studio.System.FMOD_Studio_System_Create(IntPtr& studiosystem, UInt32 headerversion)
   em FMOD.Studio.System.create(System& studiosystem)
   em Celeste.Audio.Init()
   em Celeste.GameLoader.LoadThread()
   em Celeste.RunThread.RunThreadWithLogging(Action method)

Ver 1.3.1.2
09/06/2020 21:38:14
Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Monocle\MonocleDefault". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Monocle\MonocleDefault.xnb". File not found.
   em Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
   em Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
   --- Fim do rastreamento de pilha de exceções internas ---
   em Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
   em Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   em Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   em Monocle.Draw.Initialize(GraphicsDevice graphicsDevice)
   em Monocle.Engine.LoadContent()
   em Celeste.Celeste.LoadContent()
   em Microsoft.Xna.Framework.Game.Initialize()
   em Monocle.Engine.Initialize()
   em Celeste.Celeste.Initialize()
   em Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   em Monocle.Engine.RunWithLogging()

Ver 1.3.1.2
09/06/2020 21:38:06
Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Monocle\MonocleDefault". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Monocle\MonocleDefault.xnb". File not found.
   em Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
   em Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
   --- Fim do rastreamento de pilha de exceções internas ---
   em Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
   em Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   em Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   em Monocle.Draw.Initialize(GraphicsDevice graphicsDevice)
   em Monocle.Engine.LoadContent()
   em Celeste.Celeste.LoadContent()
   em Microsoft.Xna.Framework.Game.Initialize()
   em Monocle.Engine.Initialize()
   em Celeste.Celeste.Initialize()
   em Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   em Monocle.Engine.RunWithLogging()

I also installed this version, but it did not work too. I also downloaded XNA Redistributable on Windows, but did not make a difference. Does anyone have an ideia of what I could do?

Celeste community » Bug Reports · Created a new topic Can't lauch

Hello! I am downloading Celeste for the first time and the game does not launch. I am probably just doing something wrong, so if anyone could help I would appreciate a lot. After I downloaded the game (windows 10) and extracted the application to my desktop, the game simply does not lauch and it does not show any error log. The only way I can lauch the game is by executing the application directly on the winrar folder. In this way I can play the game normaly, but it does not save. So I actually don't know which problem it is exactly and what I can do to solve it.