Hey! It's still me - I think. I am myself at least, right?
I have quickly replayed through the game and I can say it looks very, very cool. After reading your comment on not deciding to act on my suggestion of enclosing the bubbles in their own space, I can say I really get what you are going for now, and I cans ay you have got it down to a T (the only part that I think does not fit the aesthetic is the rainbow text which is a bit anachronistic, but who really cares, it fits the vibe and it looks cool)
I have reread the endings and I enjoyed the true endings immensely. From my point of view, you have cooked up a little game on illusions: everyone is lied to in different ways, and I enjoyed the Influencer ending more because of the "lying to oneself" and the doubts about identity especially in the light of the Chat ending.
About the windows: for me it's much, much better and much more precise; but the problem of windows not following the cursor persists if you're fast enough. It's much better, but it's not foolproof. I don't know about html and JS, but I can say that in other game engines there is a necessary one-frame lag between mouse input and the game registering the input and that the only strategy is to work around it. My slughtly educated guess is that this is what is causing this (minor) issue. Really, not a big problem.
Also, I have to say that the broken image for custom streamers still happens. It is very likely that this is a problem on my end (I run itch through a Brave webapp on Fedora linux, take that for what it's worth)
It just came to my mind to spam-check the buttons, and there is a little visual glitch with the loading bars that appear when you spam-press the next button in the lessons. It's nothing game breaking, it's just the bar going backwards.
Another small thing: the SFX adjust bar continuously spams sounds each frame you drag it. Again, I don't know if that is really possible in html + js, but in my opinion it would be a more useful slider if it waited for the sound effect to finish before playing another one. I am not a game designer, though: take this as an idea, not as advice.
As you see, all my complaints are very minor. With all games, and these kinds of short-and-sweet games especially, I think that the right question to ask is: "Does it achieve what it's going for?", and I think yours does. It does not outstay its welcome (managing larger farms and hives would be quite difficult and chaotic, so you don't have to), it wears its ideals on its sleeve and is very clearly trying to make a point (I didn't miss the clash of hearing commentary about the current AI dystopia from an older Windows interface; and also I was wondering when was AM going to show up :) ). The narration is fresh and feel authentic and not too forced when it risks being so, and it is used to the advantage of the commentary it's portraying.
The little additions you put on each ending screen really made me smile. They were so poetic, that was a very good idea.
It's a very well-put together game. All the effort you put into it is crealty visible in its presentation and flow.
Thank you for making this <3