A quick response, just to answer your concerns...
The loading bar as a limitation of the medium for sound effects really makes you appreciate the things you take for granted. I had this issue too in Godot, and the answer was very simple: instead of putting the audio player inside the scene that is changing, I developed a sound player that exists independently of the changing scenes, kind of like UI. As a personal opinion, I think you should consider using a game engine: especially for your usecases, UI work is notoriously great (and easy) in Godot and you would have a lot more creative freedom. (I have also been told that GD script is similar to Type Script and Python. Take that as coming from someone that never used Type Script and barely remembers how to write a function in python)
Also, about "making a point", I think you not knowing the point you are trying to make does not prevent the game from making one in the eyes of the players - it is hard to deny it is quite topical (with Genter TM, AI, escapism, "hell is other people", etc, etc). Also, I would say yes, this is an example of xenopoesis, because you are not filtering out every single thing that is not perfectly alinged to your scope, nor incorporating it into something that is the Big Continuum (TM), you also let some thougths flourish and you incorporated well into the story. The fact you don't know the point you are trying to make is a testimony of the presence of something "alien" so to speak, and the fact you incorporated it into the game would be a (comparatively very tame) form of xenopoetry.
As a sidenote, I think there is very little conceptual difference between Xenopoetry and Xenopoiesis and Keats' Negative Capability, the ability to exist in contradiction without grasping for a solution. Xenopoesis would be an extreme version of it.
I happened to be quite literally jumpscared by neurosama when digging through the context in which your game was published. I had never seen anything quite like it (and her (its?) PC specs made me quite envious i have to admit XD). I think I need some time to digest that and the notion of hyperstition, which is new to me but something that intrigues me extremely.
For something that supposedly travels faster than light, human thought seems to be quite a few years behind when comparing to all this very new and very exciting fold of reality.
Again, thank you for making this game!
Cheers <3