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(-3)

It's annoying that you have to stop one research before starting a different one ... no I'm not complaining that you can't have two going at the same time that's a balance issue that I'm not prepared to argue one way or the other but in most games with such things starting a new one stops the old one for you but in this one you just can not start a new one till you stop the old one instead of having the starting of the new one stopping the old one on it's own 

(+1)

You can have two researches going at the same time but you have to unlock it. (And that is why turning a research on doesn't turn off your active one) The perk is called multitasking. :)

(1 edit)

I think it would be better if, when trying to activate a research while activeResearch == maxResearch, it automatically stopped the oldest one. That way, the thing you ask for always happens, but the game adjusts something else (which is visibly also right there) to let it happen.

Being able to “lock” a research to prevent it from switching would be good too, so (for example) if I’m researching random+Meta, I could:

  • Click on Agriculture (turn off Random)
  • Activate Epiphany (avoid wasting half the charge on Random, which as far as I can tell just does nothing)
  • Click on Random (turn off Agriculture)

Edit: Also would be nice if, with an active Random, Epiphany would randomly select a non-random topic to apply to, making the above dance helpful for “Get two things you want”, but not necessary to avoid only getting a bonus to one stat.

Hmm some interesting ideas! I'll add these to my "look into" list and see what makes sense. Thanks!