I got hit by what seems to be the same issue
goku90504
Recent community posts
a tool tip when your mouse is over the white flag would have been nice I didn't quite catch that it waw a flag at first and figured it might be some sort of active attack or something that I could use to influence the fight that is common in games like these ... then I die and that was not a fun surprise it was only after that that I recognized it as a white flag
It's annoying that you have to stop one research before starting a different one ... no I'm not complaining that you can't have two going at the same time that's a balance issue that I'm not prepared to argue one way or the other but in most games with such things starting a new one stops the old one for you but in this one you just can not start a new one till you stop the old one instead of having the starting of the new one stopping the old one on it's own
something about the game isn't working for me when I try to run the game I get
Uncaught QuotaExceededError: Failed to execute 'setItem' on 'Storage': Setting the value of 'Save_Demo' exceeded the quota.
at _SetLocalStorage (WebGL.framework.js:159:147530)
at WebGL.wasm:0x1cee77e
at WebGL.wasm:0x1cf499e
at WebGL.wasm:0x1d04e73
at WebGL.wasm:0x1d04d87
at WebGL.wasm:0x1ced003
at WebGL.wasm:0x1cecd92
at WebGL.wasm:0x1cec743
at WebGL.wasm:0x22ab291
at WebGL.wasm:0x23158f5
at WebGL.wasm:0x2f8b1fe
at invoke_iiii (WebGL.framework.js:159:456941)
at WebGL.wasm:0x23148d2
at WebGL.wasm:0x15321d
at WebGL.wasm:0x2f529d3
at WebGL.wasm:0x2ebd8e9
at WebGL.wasm:0x2568034
at WebGL.wasm:0x2568049
at WebGL.wasm:0x255da7d
at WebGL.wasm:0x2529e42
at WebGL.wasm:0x2e59b61
at WebGL.wasm:0x2e59bd6
at WebGL.wasm:0x2f5a9da
at WebGL.wasm:0x2f8b227
at WebGL.framework.js:159:24743
at _JS_CallAsLongAsNoExceptionsSeen (WebGL.framework.js:159:24757)
at WebGL.wasm:0x2f5aaef
at WebGL.wasm:0x2f8b227
at browserIterationFunc (WebGL.framework.js:159:115960)
at callUserCallback (WebGL.framework.js:159:98322)
at Object.runIter (WebGL.framework.js:159:99689)
at Browser_mainLoop_runner (WebGL.framework.js:159:115486)
From the math I see for speed and collection two T1's is better than a T2 the formula is below the inventory grid and given the exponential nature of how many T1's you need to get higher T#'s I'm not sure they'd ever be worth merging except to have space for more ... the formula for the mana one on the other has very different that merge as much as you can
is the downloaded version a program or a local browser page? the biggest annoyance I'm having with the demo is that it stops progressing if it's not visible on the screen (yes it keeps working if only a small part is visible but finding a way to keep part of 4 different windows visible while working in a 5th was kind of annoying) but most stand alone programs do not have that restriction in my experience so it'd be worth the 3 dollars to have that issue fixed if nothing else
also would be nice if you could import your multipliers from the demo to the main game at least if there's problems creating a full save export for some reason
*nod* yeah once you hit one k plus you can no longer see the actual value you a rounded value for the tens place and nothing for the ones place and for most things that doesn't matter but when you get special power ups for ever x levels it becomes nice knowing how close you are to that next power up
A nice feature would be a level MX number under the level number for items that boost other things ever X levels such as the Supernova Forge which boosts the maximum Magnetic Cooling every 50 levels [In case you didn't understand what I meant by MX I used M as short for Modulo] so you can see how many more of them you need to get until the next boost
A nice option would be to top up a resource ... for example your PR water is currently 9/10 your water inventory water is full and you've got the leaving the first facility ready to trigger as well as grabbing another water pouch also ready to trigger if you could have a way to directly trigger that into making your PR water 10/10 while keeping your inventory full that'd be nice for maximizing your use of local resources before you lose access to them