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goku90504

45
Posts
18
Following
A member registered Jul 11, 2022

Recent community posts

something about the game isn't working for me when I try to run the game I get


Uncaught QuotaExceededError: Failed to execute 'setItem' on 'Storage': Setting the value of 'Save_Demo' exceeded the quota.

    at _SetLocalStorage (WebGL.framework.js:159:147530)

    at WebGL.wasm:0x1cee77e

    at WebGL.wasm:0x1cf499e

    at WebGL.wasm:0x1d04e73

    at WebGL.wasm:0x1d04d87

    at WebGL.wasm:0x1ced003

    at WebGL.wasm:0x1cecd92

    at WebGL.wasm:0x1cec743

    at WebGL.wasm:0x22ab291

    at WebGL.wasm:0x23158f5

    at WebGL.wasm:0x2f8b1fe

    at invoke_iiii (WebGL.framework.js:159:456941)

    at WebGL.wasm:0x23148d2

    at WebGL.wasm:0x15321d

    at WebGL.wasm:0x2f529d3

    at WebGL.wasm:0x2ebd8e9

    at WebGL.wasm:0x2568034

    at WebGL.wasm:0x2568049

    at WebGL.wasm:0x255da7d

    at WebGL.wasm:0x2529e42

    at WebGL.wasm:0x2e59b61

    at WebGL.wasm:0x2e59bd6

    at WebGL.wasm:0x2f5a9da

    at WebGL.wasm:0x2f8b227

    at WebGL.framework.js:159:24743

    at _JS_CallAsLongAsNoExceptionsSeen (WebGL.framework.js:159:24757)

    at WebGL.wasm:0x2f5aaef

    at WebGL.wasm:0x2f8b227

    at browserIterationFunc (WebGL.framework.js:159:115960)

    at callUserCallback (WebGL.framework.js:159:98322)

    at Object.runIter (WebGL.framework.js:159:99689)

    at Browser_mainLoop_runner (WebGL.framework.js:159:115486)

I think you've got that backwards 

and the 'green push' doesn't have anything to spend it's skill points on 

The XP bonus for total squares doesn't count green squares 

I see it's listed as a Roguelite ... my understanding of the term doesn't seem to apply to this game so either I'm missing something about this game or we have different understandings of what the term means ... either way it was a fun little game

yeah getting green moving takes a lot of grinding out the RP, Gems and Crystals 

QOL suggestion: in the automation menu an option to automatically set 'choice's to off with a button press 

Thank you

Another potential issue is if you get the crystal upgrade without preparing you can get trapped with T1's you'll never be able to upgrade ... which granted is only an issue for those who really push the game to it's limits but it's still a potential issue 

how do you import the save file?

From the math I see for speed and collection two T1's is better than a T2 the formula is below the inventory grid and given the exponential nature of how many T1's you need to get higher T#'s I'm not sure they'd ever be worth merging except to have space for more ... the formula for the mana one on the other has very different that merge as much as you can

the ridiculous things some people do ... Good job!

is the downloaded version a program or a local browser page? the biggest annoyance I'm having with the demo is that it stops progressing if it's not visible on the screen (yes it keeps working if only a small part is visible but finding a way to keep part of 4 different windows visible while working in a 5th was kind of annoying) but most stand alone programs do not have that restriction in my experience so it'd be worth the 3 dollars to have that issue fixed if nothing else 

also would be nice if you could import your multipliers from the demo to the main game at least if there's problems creating a full save export for some reason

I don't know if it's a base feature or it came from an upgrade I forgot about but it seems every order of magnitude I have 'in the bank' so to speak the squares fill faster which makes only being able to see the first two digits of my 'bank' an egregious failing 

Why aim for worse luck?

though it could really do with a pause on death feature so you can see where you were when you died

an interesting little game with much potential sadly it seems it hasn't been updated in three years

(1 edit)

*nod* yeah once you hit one k plus you can no longer see the actual value you a rounded value for the tens place and nothing for the ones place and for most things that doesn't matter but when you get special power ups for ever x levels it becomes nice knowing how close you are to that next power up 

A nice feature would be a level MX number under the level number for items that boost other things ever X levels such as the Supernova Forge which boosts the maximum Magnetic Cooling every 50 levels [In case you didn't understand what I meant by MX I used M as short for Modulo] so you can see how many more of them you need to get until the next boost

*Blinks* Is it just me or is there no way to import and export your game? I'd been playing on the browser for a day or so and was thinking about transferring over to the download version but I don't see a way to transfer my save from one to the other

An option for sci or eng notation would be appreciated

The game won't load anymore I get this curved arrow with discord in it and it doesn't go away 

It was a fun little game with lots of promise to be something special if expanded on

yeah I spam clicked to get a few achievements 

I'm missing Dedicated and Diligent

Ah I can see them I just have to look from the tiers instead of the chains and I turn out to be missing two titles not just one

It'd be nice to see what the rewards were after I collect them because I could swear I remember seeing one of them was supposed to have a title as a reward that I don't think I got the title I was supposed to 

Really neat game!

A nice option would be to top up a resource ... for example your PR water is currently 9/10 your water inventory water is full and you've got the leaving the first facility ready to trigger as well as grabbing another water pouch also ready to trigger if you could have a way to directly trigger that into making your PR water 10/10 while keeping your inventory full that'd be nice for maximizing your use of local resources before you lose access to them

My life got busy after I beat the early version of the game and I finally come back months later to find an already good game much improved 

just did a fresh run through the game and the start new loop and restart from the beginning buttons still don't work hopefully I'll remember to come check on this game again in a week or two it's got serious potential 

With what you have to do to get to the 4th follower this game does not deserve 'idle' in the title that kind of quick reaction junk does not belong in a game calling itself idle anything 

It's been a year and I don't see a pause option or a full clear option 

BTW you might want to thank SaltManagement42 it was his mention of your game on reddit that lead me to discover it 

Reddit Incremental games 

Yeah Game makers can get cut real bad on edge cases *snickers* 

the 'auto pause' because of death didn't work 

I did a hard restart to try again with the new version and decided to see what happens if you let your self go thirsty and it's kind of cool you really make that item at the other rover the real start of looping 

Start new loop button doesn't work 
also managed to accidently take an extra small water bottle by only taking one of the initial 3 at the start then trying to grab one more just as I was about to finish the leaving the facility to have a full thing of water just as I was leaving the facility then was surprised to have access to the 3rd bottle still 

IMO this game is off to a better start than the one it's inspired by with how you allow some obvious steps to outright be skipped the second time around and the changes in dialog 

Also bypass option is still there after getting to the derelict rover the second time