
Hey everyone! I'm Saizon, the developer of High Fantasy Idle.
In High Fantasy Idle, you play as multiple classes at once, swapping between them and progressing through distinct idle-game mechanics for each.
We are looking for an artist to join the team and revamp the visuals with original art.
The game has seen some strong interest here on itch (~120k plays) and will be coming to Steam Early Access later this year. We are looking for an artist to re-skin the game, first tackling the demo content, then building towards the EA release and beyond.
The work:
- Many menus, skill trees, and other bits of UI. If you can give each "class" a distinct flair, even better!
- Icons for the many upgrades available
- Portraits for several characters included in the narrative
- A world map (currently visible in the background when playing)
- Achievement icons. Many of these can be directly adapted / reworked versions of in-game assets
Important details:
- Pay will be based on a revenue-share basis, giving you a direct stake in the eventual release
- Our preference is a 16-bit pixel art style. But we are open to something more stylized
- The game is heavy in menus and UI, so we will expect to see examples of your skills in this area
- Milestones: We'd start with re-skinning the existing build for our initial Steam Demo. New assets will be needed before and during Early Access, which is expected to last roughly 1 year. So this will be an ongoing project (although it is definitely frontloaded)
We are accepting applications through this Google Form
More about the gameplay:
The HFI demo is quite large already, taking several weeks to complete. The plan is to continue adding content well beyond what was in scope of the demo. More classes, more narrative, more juicy systems, all that good stuff you'd expect.
Right now there are 3 classes, with more to come:
- Farmhand - a clicker-type class which unlocks automation very quickly into starting. The class is all about numbers going up!
- Squire - an auto battler combat class with dungeons, different enemy types, and item drops. This class is currently driving a lot of the game's narrative.
- Researcher - a *cough* research based class that creates different research pages based on different subjects and then publishes books on those subjects. These books become buyable items on the other classes and provide massive buffs!
- ??? - The 4th class is currently in development and still has a while to go but the core active gameplay loop is almost complete. I plan to have this new class announced with a fun discord event involving an escape room activity!
Next steps for HFI is really broken into two streams, the art revamp and the new class. Thankfully I can work on the new class in parallel with the art revamp once we have chosen someone to join us! We're hoping to launch the Steam demo with the new art to attract an even larger audience.
If anyone has any questions about the HFI, its dev process, or anything else, please feel free to reply.
Thanks all, we're really excited to continue development on HFI and bring it to the next level with some awesome art!


