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Saizon

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A member registered May 02, 2020 · View creator page →

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Congrats!

I'll try to give some blind tips here that might help :) (I think that stage of the game is balanced okay)

  • Dungeon 4 enemies skyrocket in XP gain, so getting further in is really beneficial for Squire. Might will eventually overtake Wisdom in how quickly you gain it.
  • If you're missing anything that will power up XP gain for the Researcher itself, I would focus on that if Squire doesn't seem to be leveling up fast enough. Faster XP on Researcher means faster Wisdom gains which means faster XP for everyone :D
  • If you're missing any achievements, those can provide some nice passive bonuses too. If you're missing secret achievements especially, check the discord as all the answers are there.

Yeah it depends on where you are in the game; it'll speed up nearer the endgame with Researcher slowing down a bit. If you want to give me an idea of where you're at though that will help. :)

I am honored by this comment thank you!

Haha that's right! It takes some effort.

Thanks so much, I'm so glad you're enjoying it!

No, although Night Mode is unlocked with Lore research so that needs to happen first.

Congrats and thank you!

Right now my priority is on the Steam beta, but I will consider a release on Itch in the future too! If I do release on Itch though, it will likely be a download only.

I have no intention of ever taking the demo down though (and I will keep it browser playable too). The save file from the demo can be backed up and transferred to any future versions of the game as well.

You need to buy a certain shop item on the Farmhand. Let me know if you want more of a hint. :)

Very close!

That is correct, so research subject speed is key in terms of gaining XP quickly. Sounds like you are close to your 100% completion gold star!

Turn off autoblock and you can still get corruption stacks. :)

Max out your perk tree for a particular class and it will appear. :)

You can!

Thank you!


Hi everyone!

I'm posting here today to celebrate the completion of the High Fantasy Idle demo! 🎉🎉🎉

Between releasing my original demo, the huge update that came out a few weeks ago, and countless community feedback items implemented, I can safely say that the demo is complete. Here is what you will find in High Fantasy Idle:

  • Class-Based Gameplay - Play a total of three different fantasy based classes in HFI: The Farmhand, Squire, and Researcher. Each class has their own unique gameplay!
    • Farmhand: Clicker-style gameplay with automation, an autoclicker you unlock minutes into the game, and big numbers! Number go up!
    • Squire: Autobattler gameplay with dungeons, rare item drops to collect, and challenging bosses. Fight goblins, the undead, and corrupted pirates!
    • Researcher: Idle research gameplay with the ability to publish books that other classes can buy for huge buffs! Watch the silly book names and text unlock as you write more chapters!
  • Achievements - Unlock a total of 90 achievements, including secret ones! (Hint hint, check the credits)
  • A Developing Narrative - Find out who the Mysterious Merchant is, what your special powers are, and your destiny!
  • Useful Evergreen Features - Eventually unlock features such as perk loadouts, and the ability to have all three classes running at once!

Here's a screenshot from the Squire class training against a (gasp!) Rotating Training Log in the first dungeon:


I know I said it's a demo, but it has weeks of idle content to explore and complete! Can you get the shiny gold star for getting 100% completion? I hope you all enjoy.

Play High Fantasy Idle here! (Browser or Windows download):

saizonic.itch.io/hfi

Yes I think this could be reworded to be clearer, thanks for the feedback. :)

Hey everyone, just letting you all know that there's a lot of scam accounts posting fake "game is updated" posts in the comments of itch games. Please don't click those links!

I for one will not post about updates in the comments section. There will always be a supported devlog/patch notes post that is separate.

Stay safe and keep gaming!

Just updating to say that the perk UI has arrows now! Thanks for the suggestion.

I've got this in my notes - thanks!

Wow thank you! I'm honored :)

The HFI discord is basically the wiki! We have channels for each class, pinned comments for secrets, and people are talking strategy all the time and help others with how to move forward.

That being said a wiki isn't a terrible idea...

Permanent perks (like autofarm) do not count for these kind of achievements. :)

Thanks I'll take a look!

I will be implementing a UI zoom option for people will high res monitors, just so everyone knows!

I saw a little bit of feedback that some people may miss the UI scaling bigger - if you are one of those people please let me know - it's something I could reintroduce. I'm always open to constructive feedback - thanks!

<3

Awesome! Glad you had fun.

(1 edit)

Glad you enjoyed it! Yes I will bring that criteria for that achievement down in the next update.

I mighttttt nerf that achievement. 100k might be a little extreme considering how much things automate over time. I'm glad you enjoyed the demo! Version 2 is coming soooooon.

You need item drops from the Goblin Scavenger (playing as Squire).

Thank you that's a huge compliment.

Thank you! I really appreciate it. I am working hard on new content!

I'll try to answer each point you raised:

Thanks so much for the kind words, I'm so glad you enjoyed it. The save data WILL carry over to the Steam release by the way (wishlisting is available!), so make sure you do a backup! :)

HFI is made in Godot using GDScript - so there is a possibility for the game to be exported to more platforms. Right now though, my time is limited so I can't really afford to spend that extra time debugging more platforms. It does run great on the Steam Deck though via Proton. (Steam Deck is officially supported by the way) Never say never though!

I'm assuming you're referring to the Auto checkboxes on the Squire for skills - it would be helpful to save if they are checked or unchecked, thanks.

Regarding it being hard to tell when the demo is over, totally agree. This is a symptom of the demo not being fully complete. When Demo V2 comes out I'll make sure to make it very clear when you have cleared all the content.

Thanks again!

Hello! I'm not currently planning to support MacOS, as I don't have the capability or time to test for it at this time.

I am planning to add more content to the demo! There will be a significant content update to the demo before it is considered complete - then I will be moving into content for the beta on Steam.

Hmm, nothing lately should have wiped save files, but just in case I'll reiterate how this could happen in a normal circumstance:

  • Clearing your browser cache will wipe your save file, as that is where the save file is stored. Make sure to backup your save!
  • While loading a save file is not available in the browser version, it is available both in the Windows downloadable version and the Steam version.

Hey thanks for the report - I'll look into a way to prevent this behavior.

If you use the Backup function, you can save your save file locally. This save file is compatible with the Steam version!

No problem. This is now fixed for the browser in my local build. Next patch rollout will resolve this issue - thanks for letting me know!

Hmm, this is resolved if you run the downloadable version of the game (the controller will only function if the game is in focus), but it looks like that isn't working in the browser. I'll take a look.

As a workaround, if you're on Windows you can get the downloadable version.

Here's the description from the information page in game:

"When a critical yield triggers, the Farmhand gains double the XP and Gold they normally would get. This applies to ALL farm actions that are part of the click that crits."

The actual critical yield stat is the chance for it to happen!