Congrats!
Saizon
Creator of
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I'll try to give some blind tips here that might help :) (I think that stage of the game is balanced okay)
- Dungeon 4 enemies skyrocket in XP gain, so getting further in is really beneficial for Squire. Might will eventually overtake Wisdom in how quickly you gain it.
- If you're missing anything that will power up XP gain for the Researcher itself, I would focus on that if Squire doesn't seem to be leveling up fast enough. Faster XP on Researcher means faster Wisdom gains which means faster XP for everyone :D
- If you're missing any achievements, those can provide some nice passive bonuses too. If you're missing secret achievements especially, check the discord as all the answers are there.
Congrats and thank you!
Right now my priority is on the Steam beta, but I will consider a release on Itch in the future too! If I do release on Itch though, it will likely be a download only.
I have no intention of ever taking the demo down though (and I will keep it browser playable too). The save file from the demo can be backed up and transferred to any future versions of the game as well.

Hi everyone!
I'm posting here today to celebrate the completion of the High Fantasy Idle demo! 🎉🎉🎉
Between releasing my original demo, the huge update that came out a few weeks ago, and countless community feedback items implemented, I can safely say that the demo is complete. Here is what you will find in High Fantasy Idle:
- Class-Based Gameplay - Play a total of three different fantasy based classes in HFI: The Farmhand, Squire, and Researcher. Each class has their own unique gameplay!
- Farmhand: Clicker-style gameplay with automation, an autoclicker you unlock minutes into the game, and big numbers! Number go up!
- Squire: Autobattler gameplay with dungeons, rare item drops to collect, and challenging bosses. Fight goblins, the undead, and corrupted pirates!
- Researcher: Idle research gameplay with the ability to publish books that other classes can buy for huge buffs! Watch the silly book names and text unlock as you write more chapters!
- Achievements - Unlock a total of 90 achievements, including secret ones! (Hint hint, check the credits)
- A Developing Narrative - Find out who the Mysterious Merchant is, what your special powers are, and your destiny!
- Useful Evergreen Features - Eventually unlock features such as perk loadouts, and the ability to have all three classes running at once!
Here's a screenshot from the Squire class training against a (gasp!) Rotating Training Log in the first dungeon:

I know I said it's a demo, but it has weeks of idle content to explore and complete! Can you get the shiny gold star for getting 100% completion? I hope you all enjoy.
Play High Fantasy Idle here! (Browser or Windows download):
saizonic.itch.io/hfi
Hey everyone, just letting you all know that there's a lot of scam accounts posting fake "game is updated" posts in the comments of itch games. Please don't click those links!
I for one will not post about updates in the comments section. There will always be a supported devlog/patch notes post that is separate.
Stay safe and keep gaming!
I'll try to answer each point you raised:
Thanks so much for the kind words, I'm so glad you enjoyed it. The save data WILL carry over to the Steam release by the way (wishlisting is available!), so make sure you do a backup! :)
HFI is made in Godot using GDScript - so there is a possibility for the game to be exported to more platforms. Right now though, my time is limited so I can't really afford to spend that extra time debugging more platforms. It does run great on the Steam Deck though via Proton. (Steam Deck is officially supported by the way) Never say never though!
I'm assuming you're referring to the Auto checkboxes on the Squire for skills - it would be helpful to save if they are checked or unchecked, thanks.
Regarding it being hard to tell when the demo is over, totally agree. This is a symptom of the demo not being fully complete. When Demo V2 comes out I'll make sure to make it very clear when you have cleared all the content.
Thanks again!
Hello! I'm not currently planning to support MacOS, as I don't have the capability or time to test for it at this time.
I am planning to add more content to the demo! There will be a significant content update to the demo before it is considered complete - then I will be moving into content for the beta on Steam.
Hmm, nothing lately should have wiped save files, but just in case I'll reiterate how this could happen in a normal circumstance:
- Clearing your browser cache will wipe your save file, as that is where the save file is stored. Make sure to backup your save!
- While loading a save file is not available in the browser version, it is available both in the Windows downloadable version and the Steam version.
