Sorry I didn’t reply earlier – this printed wonderfully, thank you!
I enjoyed seeing all the little tweaks you made to compensate for gray backgrounds, like the vertical zig-zags on the hex map.
I think it would be better if, when trying to activate a research while activeResearch == maxResearch, it automatically stopped the oldest one. That way, the thing you ask for always happens, but the game adjusts something else (which is visibly also right there) to let it happen.
Being able to “lock” a research to prevent it from switching would be good too, so (for example) if I’m researching random+Meta, I could:
Edit: Also would be nice if, with an active Random, Epiphany would randomly select a non-random topic to apply to, making the above dance helpful for “Get two things you want”, but not necessary to avoid only getting a bonus to one stat.
It doesn’t look like I can import my Demo save on iOS?
Being able to export would be nice too – not as necessary if it’s backed up to iCloud, but still helpful.
Edit: on the other hand, I quickly surpassed my demo progress.
I spent a minute looking for upgrades that seem to have been removed since the demo build; mainly the auto-coin-cannon and auto-level-advance.
I don’t see a way to copy my current build to another slot.
Update:

If it’s not just a further color-calibration thing, my high-contrast wish-list would look like:
I’m not sure what I’d suggest about the sector & galaxy map, but probably a darker shade of gray?
(Pulling out a color meter app) Basically:
All that said – take this as you will, I’m not your Mom. :)
Fixed color profile issue (may have caused the PDF not to print as dark as it should)
Oh good, I had been waffling about asking you to make a high-contrast version, because the v2 and v3 PDFs both printed unreadably washed-out.
I thought it was my printer, but then my wife printed something else and it was fine
I made an HTML version of the clues that includes the crossword centered on top.
To use, copy and save as index.html (or really anything) in the same folder as Crossword.png
<html>
<head>
<style lang="text/css">
h1, h2, img.puzzle {
text-align: center;
display: block;
margin-left: auto;
margin-right: auto;
}
.clues {
display: flex;
flex-direction: row;
flex: 1fr 1fr;
align-items: baseline;
justify-content: center;
}
.clues div {
padding-left: 1em;
padding-right: 1em;
}
</style>
</head>
<body>
<h1>A Bad Crossword</h1>
<img src="Crossword.png" alt="A bad crossword puzzle" class="puzzle">
<div class="clues">
<div class="across">
<h2>Across</h2>
<pre>
2: a creature
4: heard on rollercoasters
8: golden state
10: swedish pop group
12: a type of car
15: LOK keyword
16: foresee
18: white character
</pre>
</div>
<div class="down">
<h2>Down</h2>
<pre>
1: a muscle
2: a challenge in which you don’t press A
3: barium
5: type of battery
6: banana from the philippines
7: what does a sheep say
9: something to cool you down
11: a type of gun
13: variant of #17
14: help preservation technique
17: cool blue arrow
</pre>
</div>
</div>
</div>
</body>
</html>
Layout idea:
If you moved Channel above Loadbearer, you could mark all the “Requires [Ability]” with lines/arrows between their checkboxes.
Then again, that wouldn’t help with the Feat requirements. I checked if those could be lined up side-to-side with the pamphlet part-folded, but it doesn’t look feasible.
I saw this in the credits…
This game uses mechanics based off the Oracles Gasp, designed by René-Pier Deshaies-Gélinas of Fari RPGs.
…so I looked that up, and I see a Risk Oracle here: https://keeper.farirpgs.com/resources/fari-rpgs/breathless/the-oracles/
Neat idea! A few notes:
I’m not actually in the bundle (I don’t really have anything to contribute), but two questions: