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I'll miss your updates, your devlogs have been very cool! But I just wanna say: It takes a lot of artistic maturity to be this reflective and introspective about your game. You've identified some really great avenues to improve your game in many ways. It's hard to be critical of your own work like this, but being able to iterate like you're doing is the mark of a great developer!

Also, you mentioned that you reached out to a company (a publisher I'm guessing?): How did that go? Publishers seem pretty scary but I'm sure people would love to hear about your experiences working with one.

Good luck with everything! Looking forward to your return!

(+2)

I'm really happy you have like the devlogs! I like writing them, becuase they force me to really reflect on what I have been doing.

About the company; It's a non profit company so it is not really a publisher, and the goal of it is to help out gamedevs in my city with their games with some support. So that's why I'm saying I showed off my game to a company rather that pitching it to a publisher. 

About how it went; I was really nervous, and I was the last one of the gamedevs who was going to pitch their game. We were doing the pitch digitally, and most people had a webcam, so I could see their faces. And as soon I joined the call, I silently went into panic mode. I looked at their faces and though "wait, not a single one of these people seem to be under 20. What have I gotten myself into?". I was simply put 5 years younger than the competition. At least 5 years younger. My pitch went pretty well itself, but I didn't win. The others were just too good. But I got a lot of great feedback! And that is what matters in the end; improvement. So next time I get a chance like this, I'll be one step closer to winning.