Neat little game, but I felt like it was way too easy. The upgrades scale too quickly and it feels like the enemies don't really scale with you. It also felt like movement wasn't really that important besides just dodging, there were no things that I would want to move to (for example an item/chest), only things to move away from, so the game kind of lacked decisions. I did like the art though, some of it was a bit funny but most if it was quite good. Overall a pretty cool game, well done!
Viewing post in Automatum jam comments
Funny in both a good and king of odd way, mainly the car and the digging machine. To me it just looked like you didn't have enough time to polish it so it's not like it was bad art or anything. Also I'm not sure but did you decompress the images after loading them into Unity? A lot of the sprites have compression artefacts. This didn't hurt the game but thought I would point it out just in case.
the excavator was definitely a bit rushed, it was the last enemy sprite i made. i only did the art for the game and usually work with godot,so i didnt know you needed to decompress images, although i did notice that some backgrounds had a sort of "bleed through" on some of the colours. i thought it was because i made the backgrounds on the wrong aspect ratio lmao