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(1 edit) (+1)

hey, thank you for the big comment :)

- The actual discord didn't look exactly like this in 2016 so it didn't feel right to give it the same name.

- Thinking of doing sequel hooks to clarify certain things.

- It may require a much larger game to 'give time' for that and I'm not sure that it would be easy to give an experience of 'trusting' a person even with 1-2 hours of ingame.

- The "apparently wasn’t even fazed by it" is a more realistic corollary to IRL situations in my opinion, both including my own deeply personal experience with this and watching/experiencing others' stories who are still able to move on, and if you're more resilient it would make it seem like what happened wasn't exceptionally bad, and you can file it away as an exception. It's only when you may lose the rest of the will and goal of life that it hits you again. I would find it offputting if someone suggested that if "I was not visibly affected by [something]" that it means it was somehow trivial or less harmful. For me it probably directly relates to my slower content creation and will to live to be honest.

- Dang the itch.io app I wasn't really thinking of, will mention that

- I did that in the postgame since account-switching is not part of the final puzzle

- Those images are for an easter egg you missed (it's pretty obscure). The Slack interface one is used in the Library but the image was actually broken for a while :frog:

Thanks for the reply. Is :frog: meant to render as some sort of emoji? Because both on the app and in a browser, it’s just text, so it’s not clear what it’s meant to signify.

I’d like to leave you with one more note. Maybe it’s not a priority for you, but it would be great if you gave some thought to accessibility for your project. Things like text that’s deliberately hard to read due to small size or low contrast, or background noise that can’t be adjusted and might drown out screen readers, can prevent some people from being able to enjoy the game.

Good luck with your future endeavors. :)