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Just played through this game and reached the ending. Not sure if there are other endings. The mention of “logging your timeline” on the end screen seems to imply that there might be, but I wouldn’t know how to find them.

I still don’t understand why it’s referred to as “Disconcordia” rather than “Discord,” despite referring to “Slack” by its actual name.

Maybe I’m not the right sort of audience for this, but I’m not sure what to make of the experience. You get interrupted during your investigation, and suddenly it’s over with a narrated ending and time skips and subtext that probably went over my head. My personal preference is definitely to have things more clarified and definitive, at least enough to let me know I got the intended experience from the game and I’m not still missing anything major.

I take it the point wasn’t the investigation after all, and that was a facade for the actual point which was to get an immersive taste of someone being discredited, expelled, and lied about in a community by awful people who everyone believes. But if so, it kind of hit oddly, because we didn’t actually get to know/trust Cassandra to make us care that much, and Cassandra herself apparently wasn’t even fazed by it. Plus the whole thing with the church was really weird and kind of out of nowhere.

The game itself is pretty impressive for a personal project, so kudos for that, but I did run into some issues:

  1. I use the itch.io app and download and play itch games through it by default. Apparently the game relies being played in a browser though, in order to inspect an avatar to get the full image. Playing through the app doesn’t have a console or even a context menu by which the full image could be found. I was able to find it by searching the downloaded files for the game, but this obviously breaks immersion and can spoil. So you might want to clearly indicate that the game is meant to be played through the browser. I had to do the same for finding the email/password image.

  2. I got really confused about “fire rate” and what a “0.2 fire rate” is supposed to mean. I kept assuming it meant 0.2 hits per second, especially because it’s closely related to “damage per second,” and because it was referred to as a “minimum,” and it made sense to think minimum = fewest hits per second. But it seems it actually means 0.2 seconds between each hit. So maybe the terminology could be made less ambiguous. This caused the already complicated DPS puzzle to be that much more confusing.

  3. In the postgame, I’m stuck logged in as Shadowsmoke, and the logout command no longer works, so I have no way to access Tau’s friends or servers that Shadowsmoke isn’t part of. I was able to read through the Staff Area messages detailing the shady tactics used, and the rest of the Library server messages, but as far as I can tell these are just related philosophical/literary concepts and don’t involve anything more to actually do.

  4. The end screen mentions a post game puzzle, but I’m unable to find it. The game files include an image with “Disconcordia Advanced” and “CBA” scrawled on it, but I don’t know where it’s meant to show up in game, and typing “CBA” does nothing. The only other images I don’t remember coming up despite reading through everything I could find were of “StratShotPlayer’s Comments” and of Slack’s interface, and I don’t know what to make of them.

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hey, thank you for the big comment :)

- The actual discord didn't look exactly like this in 2016 so it didn't feel right to give it the same name.

- Thinking of doing sequel hooks to clarify certain things.

- It may require a much larger game to 'give time' for that and I'm not sure that it would be easy to give an experience of 'trusting' a person even with 1-2 hours of ingame.

- The "apparently wasn’t even fazed by it" is a more realistic corollary to IRL situations in my opinion, both including my own deeply personal experience with this and watching/experiencing others' stories who are still able to move on, and if you're more resilient it would make it seem like what happened wasn't exceptionally bad, and you can file it away as an exception. It's only when you may lose the rest of the will and goal of life that it hits you again. I would find it offputting if someone suggested that if "I was not visibly affected by [something]" that it means it was somehow trivial or less harmful. For me it probably directly relates to my slower content creation and will to live to be honest.

- Dang the itch.io app I wasn't really thinking of, will mention that

- I did that in the postgame since account-switching is not part of the final puzzle

- Those images are for an easter egg you missed (it's pretty obscure). The Slack interface one is used in the Library but the image was actually broken for a while :frog:

Thanks for the reply. Is :frog: meant to render as some sort of emoji? Because both on the app and in a browser, it’s just text, so it’s not clear what it’s meant to signify.

I’d like to leave you with one more note. Maybe it’s not a priority for you, but it would be great if you gave some thought to accessibility for your project. Things like text that’s deliberately hard to read due to small size or low contrast, or background noise that can’t be adjusted and might drown out screen readers, can prevent some people from being able to enjoy the game.

Good luck with your future endeavors. :)

(+1)

remembered one thing I forgot to reply about, the abruptness of the ending is not unknown and is very much in theme, since reality is often abrupt and being hit by things you don't know and could not have easily predicted. From a literary perspective there are small ties lying around, and lots of details that tie together for thematic purposes.

There's a bunch of people who have mentioned being inspired enough to think up of potential extensions and sequel ideas, and while I already have quite a large picture of everything, it would be cool to adapt them somehow as side stories to make the world feel more expansive too :p