This is quite fun! Text-based stuff isn't typically my jam (and I think this game could be made a lot better with just a bit of art, perhaps one for each of the characters and each of the locations, at least.) but this was, as I said, quite fun! It really reminds me of another text-based game that I can't recall the name of, where you're stuck in a timeloop and trying to survive on an alien planet (or maybe it was Mars or the Moon? I don't recall), and I assume that was part of your inspiration for this, given just how similar they are. I like what you did change on that base formula with how task speeds are defined by body stats rather than each having their own "practice" to them, since that makes more sense with this game's format. There are a few bugs and errors that I hope you smooth out as you continue to expand this game, since I see a lot of potential in it.
To preface all these, I'm on the browser version, not the downloadable, in case that matters. Firstly, the right side is shared between the Description and the Log, one becoming visible when the other isn't, but for whatever reason the Description never stays at the exact top here the Log goes, it's always a distance below it, which makes it impossible to keep it and the stats on screen at once, which is annoying. Secondly, hovering over the Save section makes the Description pop up, moving the Save section down, which is a bit weird and makes saving somewhat finicky. Although I don't find it too much of an issue, since having saves isn't really a necessity. Also, there's some errors in the Dryad's "loss" scene, or at least the one where you don't get all the way through the forest. It refers to the player character's hymen in multiple places, even though you'd usually be breaking it when getting fucked by Bunny before getting to the forest (and I did break it in that very run). And, also, I'm pretty sure it's spelled "lagomorphs", not "langomorphs"
One final note, your choice of how to manage saves was a bit odd... Since this is an incremental game where you're expected to "fail" runs over and over to make permanent progress each time, I don't see why you'd want more than one save file. Not to backseat-program, but I'd prefer just a single save slot, or maybe like 3, without the hassle of having to remember save file names. Or at least a way to delete save files when I'm done with them.
Anyways, I'll be following this game's development and updates, and I'll let you know about any bugs I run into. And if you want any ideas, feel free to ask! Good luck, and hopefully seeing my comment gets you motivated to keep working on this!