First of all, thanks for the feedback!
Shadow Comprehension rewards increase the farther you move from the starting point. You can sit near the beginning and farm the +4, but you’ll be missing out on the most important resource which is "map knowledge"
That’s why the game is so difficult to balance. It isn’t exactly quantifiable. Even if you started with 999,999 Strength, you could still starve to death or lose a fight that nullifies Strength if you don’t know the map.
I know that, given the opportunity, players will optimize the fun out of a game, so adding a large end-of-run multiplier based on total Shadow Comprehension gained might incentivize deeper exploration?
I also agree that the game is currently unintuitive for new players. I’m planning to rework the newspaper feature to provide more diegetic in-game tips. Maybe as a rumor system where players can select a topic like “Stale Soda” and see what other students are saying about it. That said, I’ll have to ruminate on the approach since I’ve wasted time on the newspaper, and it isn’t accomplishing what I hoped it would.