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(1 edit) (+1)

Great update!. Some feedback:

-Could we have an option/slider to change the ragadoll's stiffness? Like make it have more weight and not fling, get pushed too far way.
-in slow motion the physics get messed up, can we have an option to keep the same physics but slower? During the slow mode the ragdolls go flying
-Any chance to improve the downing/injure system?, like make hostile crawl or stand up again; they feel a little way too vulnerable. Or a chance that they get healed.revived by other allies
-More enemy variety?, like special forces units, units with helmets
-When shooting a hostile from behind, they will always fall on the right side, instead of the left side

(+1)

Hey, there, the enemy reactions and variety could be improved, as for the ragdolls and physics themselves I'm afraid that's just the jank of old engine the game is made in, it doesn't really tolate real time changes to the physics world well and when you slow down time the forces in physics system are being divided by roughly 2, this creates some janky behaviour and I'm afriad it can't be fixed.

(+1)

Thanks for your reply. The jankiness during the slow mode isn't really that big problem for me, jus noticeable. An option for the stiffness/weight would be cool if possible. Thanks for your work!