Thanks a lot, I didn't plan on updating this game much since the compile times were very long due to the ammount of scripts and unsorted resources this game has, but since I got a new, more powerful one I can work more comfortably. Of course I also update the game for the people who bought it and support me and I will continue for years ahead as long as there is interest in this project.
Helghast_95
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Hey there, the electric ball, also called spherical lighting is randomly floating around the underground tunnels.
Best strategy is to pick up a key from room on the left side near underground entrance, then go down the main corridor and turn right after you pass 3 locked doors, use the key to open doors to storage room and take pistol, smg and pistol ammo from the ground.
Now instead of trying to get around the anomaly, try to defeat monsters with weapons you just got. After you are done you need to carefully observe where the anomaly is flying, it's movements are random so it's best to advance when it gets far away and you stop hearing the buzzing sound. You need to run around a long horizontal wall at the end of main corridor and find a second tunnel which will lead you to dead end with locked doors and key to pick up. You will need to use that key to open doors downstairs on the opposite site, also when you find the key you need to run away as fast as you can and if the anomaly gets close - try to lose it with circular movement around the tunnels, you will eventually find a way downstaris which will require the last key you picked up previously. I hope that helps, let me know if you keep having problems with that section and I will find a way to blance it a bit better
I've been making a lot of changes and updating the game to newer version of the engine to handle more improvements regarding visuals and performance, there are lots of things I need to redo so it will take some time.
Currently I'm taking a break from this project, meanwhile I want to finish a much simpler project I started long ago. It's also a Leaden Sky title, a prolouge to events from the main game, this will be a better way of explaining a lot of things and reducing unnecessary exposition in notes and cutscenes, this way later I'll be able to focus on more streamlined and polished storyline.
You can check it here, first chapter is going to be released this month, there will be total of 3 chapters (about 18 levels total):
"Ready when done" will always be my answer. More time spend on project only means that it gets better than previously planned.
And oh boy, this one is huge, recently it got much bigger than I planned, actually it's gonna be my dream game.
Additionally keep in mind, I'm planning to finish Leaden Sky: Nightmares soon so I'll be taking a break at least for a month, but I'll be back to working on main game as soon as I'm done.