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You're more likely to get help in the development thread, this is more for topics related to Itch.
https://itch.io/board/10019/general-development

I haven't created web games with Godot, but in the image, it seems odd that you're using integer scaling. That type of scaling usually leaves black borders if the screen resolution isn't an exact multiple of the game's native resolution.

I'll post there then, thank you!

Also integer scaling is supposedly best for pixel art games bc anything else makes it fuzzy (according to the other guides and such that I've read), but i'll shrimply try changing it from integer and see if that changes anything.

I'm going to EAT MY OWN SOCKS why did that work I've been in AGONY for THREE FULL DAYS no one mentioned the integer/fractional?!?!?!?! I gotta update like three reddit threads. THANK YOU.