Thanks for the detailed feedback, it's very helpful! I appreciate the notes about the movement tech, definitely something I wanna tweak. And yeah I probably spent too much time on polish / game feel instead of just finishing the damn game lol. Thanks for playing!
If you have time, can I ask for more specifics about "tight rooms"? A few people have mentioned that, but I'm not sure what the specific difficulty is / an example. I know the final combat room is messy / overly hard, but I wanna know if other rooms are constraining players in a way that they can't avoid enemy attacks reasonably