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Thanks for the detailed feedback, it's very helpful! I appreciate the notes about the movement tech, definitely something I wanna tweak. And yeah I probably spent too much time on polish / game feel instead of just finishing the damn game lol. Thanks for playing!

If you have time, can I ask for more specifics about "tight rooms"? A few people have mentioned that, but I'm not sure what the specific difficulty is / an example. I know the final combat room is messy / overly hard, but I wanna know if other rooms are constraining players in a way that they can't avoid enemy attacks reasonably

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There’s one room with some spikes on the ceiling where it seems like that’s the main challenge, so that’s probably fine, but the specific room I had in mind when writing that comment was the bottom half of the room with all the vertical shafts. Without the dash, it’s kind of a pain to get through there since you can’t really avoid attacks if you’re not lined up with a shaft.

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Gotcha, thanks for replying! I was concerned many players didn't realize you can avoid the basic pot enemies attack by just backing up a little bit when they wind up, no need to jump. Or if they did, still maybe not the most enjoyable room design. I should have done something to tutorialize that, or just not limited the rooms to be quite as tight,  at least for the jam. Okay thanks!