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I really like the atmosphere of this game, the music and the visuals work really well together! And the camera movement is really interesting too, feels fluid.

Similar to someone else's comment, I found the "double press" to dash really easy to accidentally activate. But i like the little cooldown indicator, that is clean.

On my second run I managed to squeeze the ball out of the room and it never came back haha, before I even had 1 score xD So a little bug there.

Overall I really like it though!

Suggestions to make it even better: 

  • Add some sort of visual effects when you destroy an enemy, like little particles or something <3
  • Perhaps dashing through enemies could also destroy them? But that would defeat the main objective of using the ball as your weapon.
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Ty! Appreciate the lengthy review! Will fix that bug and adjust the controls after the jam. I was actually going to add some particles but ran out of time unfortunately :(
As for the dashes, I feel like while it could be cool but it'd probably just be really OP. The cooldown for the dash is only like a second long or something so you'd probably be able to just dash back and forth to farm enemies over and over unfortunately

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Yeah I think I agree dashing to damage enemies would break the meta a bit. I wonder if there are other things you could do, maybe dashing into the ball makes it bounce like crazy... but somehow limit how often the player can do that? I'm not sure, but I think there's definitely scope to create some really fun and interesting interactions :D

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Hmm, that's a pretty good idea actually. You can actually already dash at it for a more powerful kick but it's just not worth it since you can only dash orthogonally which limits its usefulness pretty severely. Having to dash at the ball to kick it was actually my initial idea but it didn't work out because of the same reason
Maybe it could get an AoE or something, I dunno? Or just become more bouncy as you said