Thanks for playing :D
terraenn
Creator of
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I think I was a bit confused by the pals row a bit, yeah, didn’t realize what the number in square brackets was for at first. I also thought the “Only HSK 1 word list is used” text was some kind of stat for the lobby? Like some kind of counter that would go up eventually. That’s probably just on me though lol, wasn’t familiar with the term 😅
Appreciate the feedback! Thanks for writing all that out, glad you liked it overall. I think it’s more connected to the theme by being a fruit ninja-like game (which has been out for 16 years now apparently?? Didn’t actually know how old it is haha) rather than the retro aspect, but, yeah, I agree, no way an actual retro game could handle so many particles lol. I suppose it’s more of a modern minimalistic game that’s just styled as a retro arcade mostly rather than, like, an actual arcade. Also, 100% agree on the amount of content, didn’t have quite enough time to add everything I wanted to unfortunately, going to release an update after the jam to add some of that in hopefully. No promises on anything too major, a bit too busy right now, but definitely adding a 4th weapon type at the very least. Edit: itch.io seems to be ignoring new lines for me for whatever reason so can’t add paragraphs, sorry for the enormous wall of text 😅
Pretty neat, reminds me of a mobile game I played, don’t remember the name but it also had something to do with switching colors to survive. I like the little particles when you catch a triangle of your color. Would be more fun if there were maybe more types of things you need to catch and/or dodge I think, maybe you could let the player move in all directions but introduce horizontal triangles, maybe even ones that home in on you or something
Thanks! I did actually want to lean more into making a roguelike at first with upgrades that appear once you kill x enemies, but quickly realized that I don’t have many stats to balance and I’d need to add way too much new content to make upgrades actually be any interesting. I couldn’t just buff sword speed and make a new power up out of it or something. So yeah, decided to just leave it at the weapon choice at the start lol
Simple but pretty fun, I like the gameplay loop of dodging stuff and navigating your way to the sword once it lands to deal damage. Pixel art is great too. One thing I found a bit confusing were the controls, didn’t use the spells at first because I couldn’t remember which keybinds I needed to press, I think it would be nicer if hit was just e/space/left click and the spells 1, 2 and 3. Really nice game for your first game jam though!!



