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terraenn

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A member registered 35 days ago · View creator page →

Creator of

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Thanks for playing :D

Looks absolutely gorgeous and pretty fun overall, reminds me of Data Wing

Art is pretty neat, but it’s really hard to read what the upgrades do

Ty! Glad you enjoyed it, something very easy to pick up but hard to master was exactly what I was going for

I think I was a bit confused by the pals row a bit, yeah, didn’t realize what the number in square brackets was for at first. I also thought the “Only HSK 1 word list is used” text was some kind of stat for the lobby? Like some kind of counter that would go up eventually. That’s probably just on me though lol, wasn’t familiar with the term 😅

Oh I see, got it. Maybe if there were more levels, bottles respawned and they were timed it could be something like osu, except with glass bottles, would be a pretty neat game then haha

I got 5, was a bit confused at first and thought I could just match any ones on the screen like a match 3 game, but managed to figure it out. Really cool game! Feels very satisfying

Nooo, not the flappy bird ToT

Really cute game!

Ty!

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Appreciate the feedback! Thanks for writing all that out, glad you liked it overall. I think it’s more connected to the theme by being a fruit ninja-like game (which has been out for 16 years now apparently?? Didn’t actually know how old it is haha) rather than the retro aspect, but, yeah, I agree, no way an actual retro game could handle so many particles lol. I suppose it’s more of a modern minimalistic game that’s just styled as a retro arcade mostly rather than, like, an actual arcade. Also, 100% agree on the amount of content, didn’t have quite enough time to add everything I wanted to unfortunately, going to release an update after the jam to add some of that in hopefully. No promises on anything too major, a bit too busy right now, but definitely adding a 4th weapon type at the very least. Edit: itch.io seems to be ignoring new lines for me for whatever reason so can’t add paragraphs, sorry for the enormous wall of text 😅

That was one of the main inspirations for it, yeah, loved playing that game! Thanks for playing and rating :)

Thanks for playing and rating!

Really cool game! I suck at at puzzle games and didn’t get very far but it feels really polished, love the audio. Feels very cozy

Ty!! Well, dunno about the balance part, apparently hammer’s getting crazy good scores that I can’t even beat, haha… Feels like no matter how much I balance a game something always slips through 😅 Well, glad you liked it anyway!

Thanks!

Pretty neat, reminds me of a mobile game I played, don’t remember the name but it also had something to do with switching colors to survive. I like the little particles when you catch a triangle of your color. Would be more fun if there were maybe more types of things you need to catch and/or dodge I think, maybe you could let the player move in all directions but introduce horizontal triangles, maybe even ones that home in on you or something

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Really cool idea! Found UI a bit confusing at first but figured it out after a bit and played with Propdev and a couple others for a while, was very fun, had some laughs. Really underrated

Pretty short but the concept is really cool, I like how the audio and visuals get an upgrade as well.

A little confused on what to do, do I just shoot the 4 bottles and that’s it?

Thanks! I did actually want to lean more into making a roguelike at first with upgrades that appear once you kill x enemies, but quickly realized that I don’t have many stats to balance and I’d need to add way too much new content to make upgrades actually be any interesting. I couldn’t just buff sword speed and make a new power up out of it or something. So yeah, decided to just leave it at the weapon choice at the start lol

Ty <3

Thank you! Yep, audio was outsourced (credit to the wonderful people who made it is in the description!), but everything else (code and art) is by me, no AI was used :)

Physics feels pretty janky, especially when picking up logs, but other than that it feels really polished overall! Art is pretty, the trees remind me of Terraria

Thanks for playing :D

Lol, yeah, I probably should 😅 Glad you liked it!

Art and sfx is great, looks absolutely gorgeous! Controls seem a bit weird to me though? Don’t have a controller unfortunately and played with keyboard, couldn’t do heavy attacks because I don’t think I have the end key on mine

I tried to make each weapon enticing to try out, glad you liked them. Thanks for playing :)

Thank you! Polish was definitely my priority making it, tried to make it feel as epic as possible to swing stuff around. Glad you enjoyed it!

Stardew trained me for this

Attack is pretty cool, like how it’s also a dash. Dunno if it’s intentional, but movement feels really floaty

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Simple but pretty fun, I like the gameplay loop of dodging stuff and navigating your way to the sword once it lands to deal damage. Pixel art is great too. One thing I found a bit confusing were the controls, didn’t use the spells at first because I couldn’t remember which keybinds I needed to press, I think it would be nicer if hit was just e/space/left click and the spells 1, 2 and 3. Really nice game for your first game jam though!!

Thanks!

Oh, didn’t notice I can restart, silly me, sorry!

Thanks! I’m glad you liked it anyway :)

Just reproduced the bug… Oh my God XD

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Thanks for playing!

As for the cheat, do you mean like

Spoiler:

pressing the same button in the upgrade menu multiple times before it disappears?

Damn I had no idea you could even do that, that's crazy, thanks for the find lol

Nice, but feels a bit too short 

Really cozy vibe though!

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Nice game, I got stuck on level 3 though, couldn't move anywhere after going to the left a bit

Absolute cinema